The Good Behavior Game for students with special educational needs in mainstream education settings: A scoping review

M Jornevald, L Pettersson‐Roll… - Psychology in the …, 2024 - Wiley Online Library
Abstract The Good Behavior Game (GBG) is a classroom management strategy that
consistently demonstrates its ability to promote positive behaviors and peer relations among …

A Systematic Review and Narrative Synthesis of Single-Case Group Contingency Interventions Targeting Prosocial and Antisocial Behavior in School Children

C Brennan, A Deegan, C Bohan… - Journal of Positive …, 2024 - journals.sagepub.com
Group contingencies are well established as methods for reducing disruptive classroom
behaviors and increasing academic behaviors. However, their role in increasing prosocial …

Empowering teachers with low-intensity interventions: Using the caught being good game to promote positive behavior among students with ADHD

KDF Alkahtani - Behavioral Disorders, 2024 - journals.sagepub.com
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive
classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an …

The effect of schedule thinning on student behavior during the caught being good game

C Bohan, S Smyth - Behavior Modification, 2023 - journals.sagepub.com
The Caught Being Good Game (CBGG) is a classroom management intervention which is
described as a variation of the classic Good Behavior Game (GBG). It is based on the …

All for one and one for all: The good inclusion game

S Graham, M Keenan… - Behavioral Interventions, 2024 - Wiley Online Library
Abstract The Good Inclusion Game (GIG) is a class‐wide education intervention employing
interdependent group contingencies to increase inclusive behaviors between pupils with …

An Evaluation of the Use of Computer-Based Direct Instruction to Teach Teachers to Implement a Group Contingency

M Mohr - 2024 - search.proquest.com
Public school teachers are responsible for their students' academic achievement. Their
primary role is to deliver academic material in a structured and safe learning environment …

Applying Implementation Supports to Professional Development to Improve Implementation of the Caught Being Good Game

D Zimmerman - 2024 - digitalcommons.usu.edu
Disruptive behavior in the classroom can cause challenges for both teachers and students,
creating high levels of teacher stress and preventing students from accessing academic …

Additive Value of a Reinforcer Preference Assessment in Elementary Classroom Group Contingencies

JR De'Vohn - 2024 - search.proquest.com
Disruptive behavior in elementary classrooms can hinder students' academic engagement
and overall learning experience. This study examined the effectiveness of using a student …

Additive Value of a Reinforcer Preference Assessment in Elementary Classroom Group Contingencies

DVJ Roman - digitalcommons.usf.edu
Disruptive behavior in elementary classrooms can hinder students' academic engagement
and overall learning experience. This study examined the effectiveness of using a student …