This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the …
Games with a purpose (gwaps) are expensive and challenging to create, yet are touted as a cure-all for getting people to do uninteresting and repetitive tasks in exchange for fun and …
In the last decade, generative models have seen widespread use for their ability to generate diverse artefacts in an increasingly simple way. Historically, the use of evolutionary …
This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open …
GAB Barros, A Liapis… - Proceedings of the …, 2016 - computationalcreativity.net
This paper describes a system for generating murder mysteries for adventure games, using associations between real-world people mined from Wikipedia articles. A game is seeded …
GAB Barros, J Togelius - 2015 IEEE Congress on Evolutionary …, 2015 - ieeexplore.ieee.org
This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method …
D Chiotaki, K Karpouzis - … of the 15th International Conference on the …, 2020 - dl.acm.org
Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly …
Probabilistic model checking can overcome much of the complexity inherent in balancing games. Game balancing is the careful maintenance of relationships between the ways in …
This paper investigates how to generate simple adventure games using open data. We present a system that creates a plot for the player to follow based on associations between …