Demonstrating the feasibility of automatic game balancing

V Volz, G Rudolph, B Naujoks - Proceedings of the Genetic and …, 2016 - dl.acm.org
Game balancing is an important part of the (computer) game design process, in which
designers adapt a game prototype so that the resulting gameplay is as entertaining as …

Data agent

MC Green, GAB Barros, A Liapis… - Proceedings of the 13th …, 2018 - dl.acm.org
This paper introduces DATA Agent, a system which creates murder mystery adventures from
open data. In the game, the player takes on the role of a detective tasked with finding the …

[PDF][PDF] GWAPs: Games with a problem.

K Tuite - FDG, 2014 - Citeseer
Games with a purpose (gwaps) are expensive and challenging to create, yet are touted as a
cure-all for getting people to do uninteresting and repetitive tasks in exchange for fun and …

Evolutionary Generative Models

J Correia, F Baeta, T Martins - Handbook of Evolutionary Machine …, 2023 - Springer
In the last decade, generative models have seen widespread use for their ability to generate
diverse artefacts in an increasingly simple way. Historically, the use of evolutionary …

Who killed Albert Einstein? From open data to murder mystery games

GAB Barros, MC Green, A Liapis… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
This paper presents a framework for generating adventure games from open data. Focusing
on the murder mystery type of adventure games, the generator is able to transform open …

[PDF][PDF] Murder mystery generation from open data

GAB Barros, A Liapis… - Proceedings of the …, 2016 - computationalcreativity.net
This paper describes a system for generating murder mysteries for adventure games, using
associations between real-world people mined from Wikipedia articles. A game is seeded …

Balanced civilization map generation based on open data

GAB Barros, J Togelius - 2015 IEEE Congress on Evolutionary …, 2015 - ieeexplore.ieee.org
This work investigates how to incorporate real-world data into game content so that the
content is playable and enjoyable while not misrepresenting the data. We propose a method …

Open and cultural data games for learning

D Chiotaki, K Karpouzis - … of the 15th International Conference on the …, 2020 - dl.acm.org
Educators often seek ways to introduce gaming in the classroom in order to break the usual
teaching routine, expand the usual course curriculum with additional knowledge, but mostly …

Balancing turn-based games with chained strategy generation

W Kavanagh, A Miller, G Norman… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
Probabilistic model checking can overcome much of the complexity inherent in balancing
games. Game balancing is the careful maintenance of relationships between the ways in …

Playing with data: Procedural generation of adventures from open data

GAB Barros, A Liapis, J Togelius - Proceedings of DiGRA/FDG 2016 …, 2016 - dl.digra.org
This paper investigates how to generate simple adventure games using open data. We
present a system that creates a plot for the player to follow based on associations between …