[HTML][HTML] “nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in ar and vr based telexistence systems

M Pakanen, P Alavesa, N Van Berkel, T Koskela… - Entertainment …, 2022 - Elsevier
This paper presents two studies investigating how physically remote telexistence users wish
to see other users visualized as virtual avatars in a) augmented reality, and b) immersive …

A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH

J Jansen, S Subramanyam, R Bouqueau… - Proceedings of the 11th …, 2020 - dl.acm.org
The advent of affordable 3D capture and display hardware is making volumetric
videoconferencing feasible. This technology increases the immersion of the participants …

Avatarex: telexistence system based on virtual avatars

T Koskela, M Mazouzi, P Alavesa, M Pakanen… - Proceedings of the 9th …, 2018 - dl.acm.org
The telexistence technology can provide many kinds of benefits for the society. These
include new ways of remote work, empowerment of handicapped and elderly people, and …

Objective and subjective quality assessment of geometry compression of reconstructed 3D humans in a 3D virtual room

R Mekuria, P Cesar, I Doumanis… - Applications of Digital …, 2015 - spiedigitallibrary.org
Compression of 3D object based video is relevant for 3D Immersive applications.
Nevertheless, the perceptual aspects of the degradation introduced by codecs for meshes …

Alternative inputs for games and AR/VR applications: deep headbanging on the web

P Moll, A Leibetseder, S Kletz, M Lux… - Proceedings of the 10th …, 2019 - dl.acm.org
In multimedia research, scientific progress is often slowed down by high demands on hard-
and software. However, hardware continuously improves and today's hardware got powerful …

Objective and subjective quality assessment of geometry compression of reconstructed 3D humans in a 3D virtual room

PC Rufael Mekuria, I Doumanis, A Frisiello - Proc. of SPIE Vol, 2015 - spiedigitallibrary.org
Compression of 3D object based video is relevant for 3D Immersive applications.
Nevertheless, the perceptual aspects of the degradation introduced by codecs for meshes …

[PDF][PDF] MECANISMOS DE INTERACCIO N CENTRADOS EN RECURSOS MULTIMEDIA SOBRE ENTORNOS WEB SOCIALES COMO MODELO DE APRENDIZAJE …

IDC Gómez - 2015 - researchgate.net
El fenómeno de la interacción se produce cuando dos o más entidades (personas u
objetos) influyen mutuamente sobre su comportamiento a través de acciones recíprocas …

Low-Bandwidth transmission of body scan using skeletal animation

J Nel - 2020 - scholar.sun.ac.za
With the recent heightened commercial availability of virtual reality head-mounted displays,
methods of creating content for such systems are now becoming a relevant concern …

[PDF][PDF] MECANISMOS DE INTERACCIO N CENTRADOS EN RECURSOS MULTIMEDIA SOBRE ENTORNOS WEB SOCIALES COMO MODELO DE APRENDIZAJE …

IDC Gómez - core.ac.uk
El fenómeno de la interacción se produce cuando dos o más entidades (personas u
objetos) influyen mutuamente sobre su comportamiento a través de acciones recíprocas …

Balanced Clock Skew Compensation for Immersive Networked Interactions Based on Inter Media Synchronization Levels

TY Lee, E Lee, J Surh, JJ Lee… - 2018 10th Computer …, 2018 - ieeexplore.ieee.org
Increasing user presence in networked social applications is an important issue for
discussion to increase immersiveness. The feeling of user presence in these applications is …