No free lunch theorem: A review

SP Adam, SAN Alexandropoulos, PM Pardalos… - Approximation and …, 2019 - Springer
Abstract The “No Free Lunch” theorem states that, averaged over all optimization problems,
without re-sampling, all optimization algorithms perform equally well. Optimization, search …

Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations

HT Chong, CK Lim, A Rafi, KL Tan, M Mokhtar - Multimedia Systems, 2022 - Springer
In recent years, virtual reality (VR) has been reaching its maturity level for practical
applications amongst many fields of studies, especially in the exploration system of applied …

Virtual reality as an empirical research tool—Exploring user experience in a real building and a corresponding virtual model

SF Kuliga, T Thrash, RC Dalton, C Hölscher - Computers, environment and …, 2015 - Elsevier
Virtual reality (VR) allows for highly-detailed observations, accurate behavior
measurements, and systematic environmental manipulations under controlled laboratory …

Playful public participation in urban planning: A case study for online serious games

A Poplin - Computers, environment and urban systems, 2012 - Elsevier
The aim of this paper is to study the implementation of online games to encourage public
participation in urban planning. Its theoretical foundations are based on previous work in …

Strategic environmental noise mapping: Methodological issues concerning the implementation of the EU Environmental Noise Directive and their policy implications

E Murphy, EA King - Environment international, 2010 - Elsevier
This paper explores methodological issues and policy implications concerning the
implementation of the EU Environmental Noise Directive (END) across Member States …

Reflecting on the design process for virtual reality applications

AG Sutcliffe, C Poullis, A Gregoriades… - … Journal of Human …, 2019 - Taylor & Francis
ABSTRACT A reflective analysis on the experience of virtual environment (VE) design is
presented focusing on the human–computer interaction (HCI) challenges presented by …

In search of visualization challenges: The development and implementation of visualization tools for supporting dialogue in urban planning processes

M Billger, L Thuvander… - … and Planning B: Urban …, 2017 - journals.sagepub.com
Today, urban planning processes involve many stakeholders and efficient dialogue tools are
needed to support communication in transdisciplinary environments. The aim of our study is …

On the value of virtual worlds for collaborative design

P Koutsabasis, S Vosinakis, K Malisova, N Paparounas - Design Studies, 2012 - Elsevier
Virtual Worlds have not been deployed widely in collaborative design, and their respective
value is largely unknown. In this paper we make a combined use of established principles in …

Virtual environments for design research: Lessons learned from use of fully immersive virtual reality in interior design research

S Kalantari, JRJ Neo - Journal of Interior Design, 2020 - journals.sagepub.com
What are the current challenges, effectiveness, and future research opportunities for using
fully immersive virtual environments (FIVEs) for design research? To answer these …

Design considerations for virtual laboratories: A comparative study of two virtual laboratories for learning about gas solubility and colour appearance

B Stahre Wästberg, T Eriksson, G Karlsson… - Education and …, 2019 - Springer
Building a virtual laboratory for teaching and learning is a highly complex process,
incorporating diverse areas such as interaction design, visualisation, and pedagogy. This …