Game-based learning and gamification to improve skills in early years education

R Lamrani, EH Abdelwahed - Computer Science and Information …, 2020 - doiserbia.nb.rs
Early childhood education has become a prevalent public policy issue. It has a serious
impact on the child's personality, upbringing, education, socialization, development, and …

Using pervasive games as learning tools in educational contexts: A systematic review

J Arango-Lopez, CA Collazos… - … Journal of Learning …, 2018 - inderscienceonline.com
Technology is now a vital part of our society and with such a significant impact on the
educational system, information and communication technologies (ICT) cannot be …

Using Mobile gamified quizzing for active learning: The effect of reflective class feedback on undergraduates' achievement

A Mimouni - Education and Information Technologies, 2022 - Springer
This study investigated whether reflective class feedback (RCF) boosts the effectiveness of
mobile gamified quizzing in enhancing active learning in higher education. A quasi …

Gamification and serious games based learning for early childhood in rural areas

R Lamrani, EH Abdelwahed, S Chraibi… - New Trends in Model …, 2018 - Springer
Early childhood education has a high impact on the success of higher education. Besides, it
allows a sustainable social and economic development of the country. It enables a relevant …

Serious game to enhance and promote youth entrepreneurship

R Lamrani, EH Abdelwahed, S Chraibi… - Europe and MENA …, 2017 - Springer
Entrepreneurship constitutes a key driver providing jobs and wealth creation. Besides,
promoting entrepreneurship can play significant role to ensure the prosperity of a society. In …

The effect of music on Moroccan students' acceptance of Kahoot gamified quizzing in the EFL classroom

A Mimouni, Y Tamer - International Journal of Language and Literary …, 2020 - mail.ijlls.org
Several studies have investigated students' perceptions toward technologies that add game
elements to gamify learning content in English as a Foreign Language (EFL) classroom. Yet …

Early childhood education: How play can be used to meet children's individual needs

R Lamrani, EH Abdelwahed, S Chraibi… - … Intelligent Systems for …, 2019 - Springer
Education provides useful social life skills in order to prepare future proficient leaders. In this
regard, a pedagogical scenario is needed to maximize children's learning in terms of …

Assistance à la réutilisation de scénarios d'apprentissage: une approche guidée par l'évaluation du contexte d'usage à base d'indicateurs

M Chaabouni - 2017 - theses.hal.science
Les travaux de thèse s' inscrivent dans le domaine des Environnements Informatiques pour
l'Apprentissage Humain (EIAH). Ils portent sur la proposition de processus, méthodes et …

[HTML][HTML] EDUCATION OF CHILDREN WITH THE USE OF GAMIFICATION IN COGNITIVE PEDAGOGY

FA Satybaldiyeva, YG Zh… - Endless light in …, 2024 - cyberleninka.ru
Early childhood education has gained significant prominence as a critical public policy
concern, exerting a far-reaching impact on a child's character development, upbringing …

A model based on fuzzy control systems to support the development of pervasive mobile games

VACC Almeida, LR Ricardo de Andrade… - … on Systems, Man …, 2017 - ieeexplore.ieee.org
Pervasive mobile games utilise contextual data about players and their environment to
explore new means of interaction and enhance the gaming experience. However, the …