Motion sickness in virtual reality: An empirical evaluation

UA Chattha, UI Janjua, F Anwar, TM Madni… - IEEE …, 2020 - ieeexplore.ieee.org
Due to rapid growth in Virtual Reality (VR) technology, the industry of VR is expected to grow
around $26.89 billion by 2022. However, with its extensive growth and immersive inclusion …

Immersive analytics with abstract 3D visualizations: A survey

M Kraus, J Fuchs, B Sommer, K Klein… - Computer Graphics …, 2022 - Wiley Online Library
After a long period of scepticism, more and more publications describe basic research but
also practical approaches to how abstract data can be presented in immersive environments …

Going through the motions:{AR/VR} keylogging from user head motions

C Slocum, Y Zhang, N Abu-Ghazaleh… - 32nd USENIX Security …, 2023 - usenix.org
Augmented Reality/Virtual Reality (AR/VR) are the next step in the evolution of ubiquitous
computing after personal computers to mobile devices. Applications of AR/VR continue to …

Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design

L Morra, F Lamberti, FG Pratticó… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
The investigation of factors contributing at making humans trust Autonomous Vehicles (AVs)
will play a fundamental role in the adoption of such technology. The user's ability to form a …

Nursing students' views of using virtual reality in healthcare: A qualitative study

MM Saab, M Landers, D Murphy… - Journal of Clinical …, 2022 - Wiley Online Library
Abstract Aims and Objectives This study explored nursing students' views of using virtual
reality in healthcare. Background The popularity and use of virtual reality in healthcare …

Visually-induced motion sickness reduction via static and dynamic rest frames

Z Cao, J Jerald, R Kopper - … conference on virtual reality and 3D …, 2018 - ieeexplore.ieee.org
Visually-induced motion sickness (VIMS), also known as cyber-sickness, is a major
challenge for wide-spread Virtual Reality (VR) adoption. VIMS can be reduced in different …

Virtual reality sickness detection: an approach based on physiological signals and machine learning

N Martin, N Mathieu, N Pallamin… - … symposium on mixed …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) is spreading to the general public but still has a major issue: VR
sickness. To take it into consideration and minimize its occurrence, evaluation methods are …

Assessing individual VR sickness through deep feature fusion of VR video and physiological response

S Lee, S Kim, HG Kim, YM Ro - IEEE Transactions on Circuits …, 2021 - ieeexplore.ieee.org
Recently, VR sickness assessment for VR videos is highly demanded in industry and
research fields to address VR viewing safety issues. Especially, it is difficult to evaluate VR …

Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes

R Dongas, K Grace, S Gillespie… - Multimodal …, 2023 - mdpi.com
In this study, we propose the use of virtual urban field studies (VUFS) through context-based
interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field …

Foveated video link for VR, low latency wireless HMD video streaming with gaze tracking

EH Chen, HJ Lee, JN Wang, R Krishnan… - US Patent …, 2021 - Google Patents
Gaze tracking data is analyzed to determine one or more regions of interest within an image
of a video stream. The video stream data is selectively scaled so that sections within the …