Y Deng, Y Ni, Z Li, S Mu, W Zhang - ACM Computing Surveys (CSUR), 2017 - dl.acm.org
Ray tracing has long been considered as the next-generation technology for graphics rendering. Recently, there has been strong momentum to adopt ray tracing--based …
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this …
H Ylitie, T Karras, S Laine - Proceedings of High Performance Graphics, 2017 - dl.acm.org
We present a GPU-based ray traversal algorithm that operates on compressed wide BVHs and maintains the traversal stack in a compressed format. Our method reduces the amount …
Compressed wide bounding volume hierarchies can significantly improve the performance of incoherent ray traversal, through a smaller working set of inner nodes and therefore a …
We present an algorithm for neighbor search in molecular simulations on graphics processing units (GPUs) based on bounding volume hierarchies (BVHs). The BVH is …
In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to, eg, help render complex lighting effects in video games and enable photorealistic …
A Reshetov - Proc. ACM Comput. Graph. Interact. Tech., 2022 - researchgate.net
Figure 1. Top:(a) a single ribbon de ned by 64 points on Sei ert's spiral [Erdos 2000];(b) Tea Cozy model by Cem Yuksel [Wu et al. 2021];(c) a closed ribbon with 12 segments. Bottom …
The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes …