[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques

Y Deng, Y Ni, Z Li, S Mu, W Zhang - ACM Computing Surveys (CSUR), 2017 - dl.acm.org
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Efficient incoherent ray traversal on GPUs through compressed wide BVHs

H Ylitie, T Karras, S Laine - Proceedings of High Performance Graphics, 2017 - dl.acm.org
We present a GPU-based ray traversal algorithm that operates on compressed wide BVHs
and maintains the traversal stack in a compressed format. Our method reduces the amount …

Wide BVH traversal with a short stack

K Vaidyanathan, S Woop, C Benthin - Proceedings of the Conference on …, 2019 - dl.acm.org
Compressed wide bounding volume hierarchies can significantly improve the performance
of incoherent ray traversal, through a smaller working set of inner nodes and therefore a …

Quantized bounding volume hierarchies for neighbor search in molecular simulations on graphics processing units

MP Howard, A Statt, F Madutsa, TM Truskett… - Computational Materials …, 2019 - Elsevier
We present an algorithm for neighbor search in molecular simulations on graphics
processing units (GPUs) based on bounding volume hierarchies (BVHs). The BVH is …

PLOCTree: A fast, high-quality hardware BVH builder

T Viitanen, M Koskela, P Jääskeläinen… - Proceedings of the …, 2018 - dl.acm.org
In the near future, GPUs are expected to have hardware support for real-time ray tracing in
order to, eg, help render complex lighting effects in video games and enable photorealistic …

[PDF][PDF] Ray/Ribbon Intersections.

A Reshetov - Proc. ACM Comput. Graph. Interact. Tech., 2022 - researchgate.net
Figure 1. Top:(a) a single ribbon de ned by 64 points on Sei ert's spiral [Erdos 2000];(b) Tea
Cozy model by Cem Yuksel [Wu et al. 2021];(c) a closed ribbon with 12 segments. Bottom …

[PDF][PDF] Bandwidth-efficient BVH layout for incremental hardware traversal.

G Liktor, K Vaidyanathan - High Performance Graphics, 2016 - diglib.eg.org
The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced
using incremental encoding, which enables the coarse quantization of bounding volumes …

实时光线追踪相关研究综述.

闫润, 黄立波, 郭辉, 王永鑫… - Journal of Frontiers of …, 2023 - search.ebscohost.com
光线追踪因其渲染效果的真实性, 长期以来被视为下一代主流图像渲染技术,
是计算机图形学领域的热点研究方向. 近年来, 学术界和商业界对实时光线追踪开展了广泛研究 …