Multicamera Real‐Time 3D Modeling for Telepresence and Remote Collaboration

B Petit, JD Lesage, C Menier, J Allard… - … journal of digital …, 2010 - Wiley Online Library
We present a multicamera real‐time 3D modeling system that aims at enabling new
immersive and interactive environments. This system, called Grimage, allows to retrieve in …

[PDF][PDF] Optimized volume raycasting for graphics-hardware-based cluster systems.

C Müller, M Strengert, T Ertl - EGPGV@ EuroVis/EGVE, 2006 - diglib.eg.org
In this paper, we present a sort-last parallel volume rendering system based on single-pass
volume raycasting performed in the fragment shader unit. The architecture is aimed for …

Multi-GPU multi-display rendering of extremely large 3D environments

Y Dong, C Peng - The Visual Computer, 2023 - Springer
In real-time rendering applications, mesh rendering quality suffers from limited GPU memory
capacity and display resolution. Due to the increased complexity of models and the demand …

Low-cost, high-speed computer vision using NVIDIA's CUDA architecture

SI Park, SP Ponce, J Huang, Y Cao… - 2008 37th IEEE Applied …, 2008 - ieeexplore.ieee.org
In this paper, we introduce real time image processing techniques using modern
programmable graphic processing units (GPU). GPUs are SIMD (single instruction, multiple …

Grimage: markerless 3D interactions

J Allard, C Menier, B Raffin, E Boyer… - ACM SIGGRAPH 2007 …, 2007 - dl.acm.org
Grimage glues multi-camera 3D modeling, physical simulation and parallel execution for a
new immersive experience. Put your hands or any object into the interaction space. It is …

A survey of software frameworks for cluster-based large high-resolution displays

H Chung, C Andrews, C North - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Large high-resolution displays (LHRD) enable visualization of extremely large-scale data
sets with high resolution, large physical size, scalable rendering performance, advanced …

Implementation of parallel image processing using NVIDIA GPU framework

B Daga, A Bhute, A Ghatol - International Conference on Advances in …, 2011 - Springer
We introduced a real time Image Processing technique using modern programmable
Graphic Processing Units (GPU) in this paper. GPU is a SIMD (Single Instruction, Multiple …

Focused matrix factorization for audience selection in display advertising

B Kanagal, A Ahmed, S Pandey… - 2013 IEEE 29th …, 2013 - ieeexplore.ieee.org
Audience selection is a key problem in display advertising systems in which we need to
select a list of users who are interested (ie, most likely to buy) in an advertising campaign …

Distributed physical based simulations for large vr applications

J Allard, B Raffin - IEEE Virtual Reality Conference (VR 2006), 2006 - ieeexplore.ieee.org
We present a novel software framework for developing highly animated virtual reality
applications. Using a modular application design, our goal is to alleviate software …

The grimage platform: A mixed reality environment for interactions

J Allard, J Franco, C Ménier, E Boyer… - … on Computer Vision …, 2006 - ieeexplore.ieee.org
In this paper, we present a scalable architecture to compute, visualize and interact with 3D
dynamic models of real scenes. This architecture is designed for mixed reality applications …