[PDF][PDF] Current research trends of scratch block based programming for K-12: A systematic review

B Batni, SN Junaini, J Sidi, WA Mustafa… - Journal of Advanced …, 2025 - researchgate.net
In the evolving landscape of K-12 education, the introduction of programming skills through
block-based environments such as Scratch has become increasingly common. This …

Increasing Youth Awareness of Local Culture Through Active Learning.

S Rosa, I Olivia, S Gayatri, TN Fitria, AR Rojabi - Cypriot Journal of …, 2021 - ERIC
This study aims to determine the influence of practice-based active learning on students'
interest and response in learning local culture in drama classes. The research was …

Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students

M Amzalag, D Kadusi, S Peretz - Journal of Educational …, 2024 - journals.sagepub.com
Abundant research has tried to understand how games can be designed and used
effectively to improve the learning process and to examine the correlations between digital …

A Critical Review of Educational Games as a Tool for Strengthening Digital Literacy

R Rohmani, N Pambudi - International Journal of …, 2023 - ijmaberjournal.org
The digital era is an era where knowledge can be easily obtained anytime and anywhere as
long as it is connected to the internet network. To be able to access knowledge requires a …

Use hopscotch to develop positive attitudes toward programming for elementary school students

J Wang - International Journal of Computer Science Education in …, 2021 - ijcses.org
With the advancement in technology and the emphasis on computer science education,
there has been a strong push for more widespread programming instruction at K-12 and …

Developing learning skills through game-based learning in complex scenarios: A case in undergraduate logistics education

EAP Velásquez, VR Paragarino, DS Navarro - JOTSE, 2024 - dialnet.unirioja.es
This study investigates the impact of game-based learning (GBL), an increasingly popular
educational approach, on the development of self-directed learning (SDL) skills in complex …

Pengembangan Media Game Edukasi Kincir Pintar Asean Melalui Pembelajaran Daring Untuk Meningkatkan Motivasi dan Hasil Belajar Peserta Didik Kelas VI …

A Zakiyah, Y Riyanto, M Jacky - Jurnal Education and …, 2021 - journal.ipts.ac.id
Dalam menghadapi masa pandemi covid-19 seperti saat ini, salah satu cara yang dapat
dilakukan guru untuk memotivasi peserta didik agar rajin belajar adalah dengan …

[PDF][PDF] Programming experiences of pre-service elementary school teachers with scratch

G Uluay - International Journal of Eurasian Education and …, 2022 - ijoeec.com
Within the framework of the rapid change and development of technology, the emphasis on
the importance of programming is increasing. It is stated that programming education …

Exploring the development of primary school students' computational thinking and 21st century skills through scaffolding: Voices from the stakeholders

V Kukul, R Çakır - International Journal of Computer Science Education in …, 2020 - ijcses.org
Computational thinking (CT) has become a skill that is taught starting from an early age with
its increasing popularity. In addition, the opinion that CT is related to other 21st century skills …

Development of Google Sites-Based Websites as A Learning Media for Indonesian Language in Elementary Schools to Enhance Pancasila Students Profiles

S Sundari, B Sudiyana… - … : Jurnal Hasil Penelitian …, 2024 - e-journal.undikma.ac.id
This research aims to develop Google Sites as a learning media for Indonesian language
instruction to enhance the Pancasila Student Profile in elementary schools. The study …