This study aims to determine the influence of practice-based active learning on students' interest and response in learning local culture in drama classes. The research was …
M Amzalag, D Kadusi, S Peretz - Journal of Educational …, 2024 - journals.sagepub.com
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital …
R Rohmani, N Pambudi - International Journal of …, 2023 - ijmaberjournal.org
The digital era is an era where knowledge can be easily obtained anytime and anywhere as long as it is connected to the internet network. To be able to access knowledge requires a …
J Wang - International Journal of Computer Science Education in …, 2021 - ijcses.org
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and …
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex …
A Zakiyah, Y Riyanto, M Jacky - Jurnal Education and …, 2021 - journal.ipts.ac.id
Dalam menghadapi masa pandemi covid-19 seperti saat ini, salah satu cara yang dapat dilakukan guru untuk memotivasi peserta didik agar rajin belajar adalah dengan …
G Uluay - International Journal of Eurasian Education and …, 2022 - ijoeec.com
Within the framework of the rapid change and development of technology, the emphasis on the importance of programming is increasing. It is stated that programming education …
V Kukul, R Çakır - International Journal of Computer Science Education in …, 2020 - ijcses.org
Computational thinking (CT) has become a skill that is taught starting from an early age with its increasing popularity. In addition, the opinion that CT is related to other 21st century skills …
S Sundari, B Sudiyana… - … : Jurnal Hasil Penelitian …, 2024 - e-journal.undikma.ac.id
This research aims to develop Google Sites as a learning media for Indonesian language instruction to enhance the Pancasila Student Profile in elementary schools. The study …