How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game

BM McLaren, JE Richey, H Nguyen, X Hou - Computers & Education, 2022 - Elsevier
There is a tendency to think of the impact of educational technology in a vacuum. However, it
is likely that the instructional context in which educational technology is used affects student …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021 - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

Digital learning games in Artificial Intelligence in Education (AIED): A review

BM McLaren, HA Nguyen - Handbook of Artificial Intelligence in …, 2023 - elgaronline.com
Digital and computer games have captured the attention and imagination of people around
the world. Lobel et al.(2017) report that Dutch children (7 to 12 years old) play digital games …

Zero shot learning for code education: Rubric sampling with deep learning inference

M Wu, M Mosse, N Goodman, C Piech - … of the AAAI Conference on Artificial …, 2019 - aaai.org
In modern computer science education, massive open online courses (MOOCs) log
thousands of hours of data about how students solve coding challenges. Being so rich in …

Giving feedback on interactive student programs with meta-exploration

E Liu, M Stephan, A Nie, C Piech… - Advances in Neural …, 2022 - proceedings.neurips.cc
Developing interactive software, such as websites or games, is a particularly engaging way
to learn computer science. However, teaching and giving feedback on such software is time …

Towards progress assessment for adaptive hints in educational virtual reality games

T Drey, P Jansen, F Fischbach, J Frommel… - Extended Abstracts of …, 2020 - dl.acm.org
One strength of educational games is their adaptivity to the individual learning progress.
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …

Play to grade: Testing coding games as classifying markov decision process

A Nie, E Brunskill, C Piech - Advances in Neural …, 2021 - proceedings.neurips.cc
Contemporary coding education often presents students with the task of developing
programs that have user interaction and complex dynamic systems, such as mouse based …

A framework for automatically generating interactive instructional scaffolding

E O'Rourke, E Andersen, S Gulwani… - Proceedings of the 33rd …, 2015 - dl.acm.org
Interactive learning environments such as intelligent tutoring systems and software tutorials
often teach procedures with step-by-step demonstrations. This instructional scaffolding is …

Students, systems, and interactions: synthesizing the first four years of learning@ scale and charting the future

S Kross, PJ Guo - Proceedings of the Fifth Annual ACM Conference on …, 2018 - dl.acm.org
We survey all four years of papers published so far at the Learning at Scale conference in
order to reflect on the major research areas that have been investigated and to chart …