This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it …
Digital games are an intrinsic part of contemporary global flows of cultural goods, services and images in Western societies. Developed in parts of Asia, the US, Australia and Europe …
D Carr - Games and Culture, 2019 - journals.sagepub.com
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis …
Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight …
R Klevjer - The philosophy of computer games, 2012 - Springer
In this paper I will give a phenomenological account of embodied presence through computer game avatars, based on Maurice Merleau-Ponty's analysis of bodily intentionality …
" Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build …
Celebrity culture has a pervasive presence in our everyday lives–perhaps more so than ever before. It shapes not simply the production and consumption of media content but also the …
Despite how humans and non-human objects relate in very social ways, the relations between players and their online game avatars are most often examined through …
Johan Huizinga opening this chapter is illustrative; the 'horrifying conclusion'of science becoming 'merely a game'is quickly dispelled by Huizinga: he points out that scientific work …