[图书][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

[图书][B] Game cultures: Computer games as new media: computer games as new media

J Dovey, HW Kennedy - 2006 - books.google.com
This book introduces the critical concepts and debates that are shaping the emerging field of
game studies. Exploring games in the context of cultural studies and media studies, it …

The business and culture of digital games: Gamework and gameplay

A Kerr - 2006 - torrossa.com
Digital games are an intrinsic part of contemporary global flows of cultural goods, services
and images in Western societies. Developed in parts of Asia, the US, Australia and Europe …

Methodology, representation, and games

D Carr - Games and Culture, 2019 - journals.sagepub.com
This article is about textual analysis, methodology, and representations (of bodies, identities
and social groups) in digital games. The issues under consideration include textual analysis …

Gamer trouble: Feminist confrontations in digital culture

A Phillips - Gamer Trouble, 2020 - degruyter.com
Gamers have been troublemakers as long as games have existed. As our popular
understanding of “gamer” shifts beyond its historical construction as a white, straight …

Enter the avatar: The phenomenology of prosthetic telepresence in computer games

R Klevjer - The philosophy of computer games, 2012 - Springer
In this paper I will give a phenomenological account of embodied presence through
computer game avatars, based on Maurice Merleau-Ponty's analysis of bodily intentionality …

[图书][B] Gaming rhythms: Play and counterplay from the situated to the global

T Apperley - 2011 - books.google.com
" Global gaming networks are heterogenous collectives of localized practices, not unified
commercial products. Shifting the analysis of digital games to local specificities that build …

[图书][B] Framing celebrity: New directions in celebrity culture

S Holmes, S Redmond - 2012 - taylorfrancis.com
Celebrity culture has a pervasive presence in our everyday lives–perhaps more so than ever
before. It shapes not simply the production and consumption of media content but also the …

Object, me, symbiote, other: A social typology of player-avatar relationships

J Banks - First Monday, 2015 - firstmonday.org
Despite how humans and non-human objects relate in very social ways, the relations
between players and their online game avatars are most often examined through …

An introduction to game studies

F Mayra - 2008 - torrossa.com
Johan Huizinga opening this chapter is illustrative; the 'horrifying conclusion'of science
becoming 'merely a game'is quickly dispelled by Huizinga: he points out that scientific work …