Studying interrelations of computational thinking and creativity: A scoping review (2011–2020)

R Israel-Fishelson, A Hershkovitz - Computers & Education, 2022 - Elsevier
Both computational thinking (CT) and creativity have been recognized as key skills for
today's learners. Over the last decade, research of both skills in a single context has …

Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review

MÁ Conde, FJ Rodríguez‐Sedano… - Computer …, 2021 - Wiley Online Library
Nowadays, companies are demanding better‐prepared professionals to succeed in a digital
society, and the acquisition of Science, Technology, Engineering, Arts, and Mathematics …

Computational thinking and educational robotics integrated into project-based learning

A Valls Pou, X Canaleta, D Fonseca - Sensors, 2022 - mdpi.com
In the context of the science, technology, engineering, arts and mathematics disciplines in
education, subjects tend to use contextualized activities or projects. Educational robotics …

Analysis of Scratch Software in Scientific Production for 20 Years: Programming in Education to Develop Computational Thinking and STEAM Disciplines

P Dúo-Terrón - Education Sciences, 2023 - mdpi.com
Scratch is an educational software based on visual programming blocks. It was created in
2003 by the Massachusetts Institute of Technology Media Lab (MIT) and it develops …

RoboSTEAM project systematic mapping: Challenge based learning and robotics

MÁ Conde, FJR Sedano… - 2020 IEEE global …, 2020 - ieeexplore.ieee.org
STEAM Education is nowadays a key element for our current digital society. Integrating
STEAM and developing competences such as Computational Thinking is highly demanded …

A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming Education.

T Panskyi, Z ROWIŃSKA - Informatics in education, 2021 - ceeol.com
This paper presents an innovative educational approach to organizing the out-of-school
teaching of programming in middle childhood. The proposed DGBL model includes three …

Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis

L Sun, D Zhou - Journal of Computer Assisted Learning, 2023 - Wiley Online Library
Background As one of the mainstream forms of programming education, educational
robotics (ER) have been a crucial way to develop K‐12 students' programming ability …

The effect of commercially available educational robotics: A systematic review

BKMK Pedersen, JC Larsen, J Nielsen - Robotics in Education: Current …, 2020 - Springer
Educational institutions planning to invest in Educational Robotics are faced with a wide
selection of products. Yet, we have not been able to find any review studies on the effect of …

Educational robotics and tangible devices for promoting computational thinking

MG Funk, JM Cascalho, AI Santos… - Frontiers in Robotics and …, 2021 - frontiersin.org
Recently, efforts have been made to add programming activities to the curriculum that
promote computational thinking and foster 21st-century digital skills. One of the …

Computational design thinking and physical computing: Preliminary observations of a pilot study

D Alden, M Tramonti - Robotics, 2020 - mdpi.com
Today's technological development inevitably defies educational approaches in terms of
future demand for skills to be imparted. Among other skills, the capacity to operate and …