The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

E Ratinho, C Martins - Heliyon, 2023 - cell.com
Gamification, defined as the integration of videogame components to promote a gameful
experience, is increasingly being implemented in education with the aim of enhancing …

[PDF][PDF] A review of gamification impact on student behavioral and learning outcomes

M Nurtanto, N Kholifah, E Ahdhianto, A Samsudin… - iJIM, 2021 - academia.edu
Gamification has become a new trend in learning in the 21st century, by utilizing technology
with game elements to change behavior and support learning outcomes. However, few …

The effects of gamification on students' academic achievement: A meta-analysis study

İ Yıldırım, S Şen - Interactive Learning Environments, 2021 - Taylor & Francis
Whether gamification is an organized structure that contributes to student achievement, a
simple pontification process or total nonsense is a matter of debate. In such, this study was …

[HTML][HTML] La gamificación en el desarrollo de la alfabetización informacional desde la perspectiva de los estudiantes universitarios

D Flores-Bueno, CH Limaymanta… - Revista interamericana …, 2021 - scielo.org.co
En los últimos años, el uso de la gamificación en la educación superior se ha orientado a
mejorar el nivel de compromiso de los estudiantes en el aprendizaje. El modelo de …

The implementation of gamification in massive open online courses (MOOC) platform

NF Abu Bakar, AF Yusof, N A. Iahad… - User Science and …, 2018 - Springer
Abstract The development of Massive Open Online Course (MOOC) platform has opened
more opportunities for students around the world to learn and many education institutions …

Gamificação de uma sequência didática como estratégia para motivar a atitude potencialmente significativa dos alunos no ensino de óptica geométrica

J Silva, GL Sales, JB de Castro - Anais dos Workshops do …, 2018 - milanesa.ime.usp.br
O objetivo deste artigo é investigar as contribuições da gamificação para motivar a
aprendizagem significativa nas aulas de Física. Para isso, realizou-se um estudo quase …

Gamificación en bibliotecas para la alfabetización mediática e informacional, tendencias, buenas prácticas y recomendaciones

RAM Rodríguez - Bibliotecas. Anales de investigación, 2022 - dialnet.unirioja.es
Objetivo. Este trabajo presenta, basado un análisis de la literatura sobre el tema, las
tendencias y buenas prácticas de la aplicación de la gamificación en acciones de …

Library instruction and information literacy 2016

L Reynolds, A Willenborg, S McClellan… - Reference Services …, 2017 - emerald.com
Purpose This paper aims to present recently published resources on information literacy and
library instruction providing an introductory overview and a selected annotated bibliography …

Computational approaches for literacy of children with autism: a systematic mapping

LR Silva, AP da Silva, NC Elias… - Interactive Learning …, 2022 - Taylor & Francis
Autism is a neurodevelopmental disorder with deficits in communication, social interaction,
and restricted and repetitive patterns of behavior. Due to these restrictions, one can cite the …

Quelling the Boredom with Alternative Instruction: Augmented Reality, Escape Kits, and Scavenger Hunts.

KL Johnson, K Westbrooks - International Journal on Social and Education …, 2021 - ERIC
From 2016-2019, Jacksonville State University (JSU) librarians embraced the call to
incorporate increased active learning into traditional library information instruction …