A Waszkiewicz - Games and Culture, 2024 - journals.sagepub.com
The recent decade brought increasing interest in metareferentiality in video games. The article builds upon the body of research regarding metaleptic transgression in games by …
This article aims to approach the problem of avant-garde digital games by analyzing them as proof of avant-gardes' vitality and/or their demise. First, it seeks to investigate the presence …
T Krampe, S Lotzow, JN Thon - Poetics Today, 2022 - read.dukeupress.edu
This article sets out to explore the playful poetics of recent indie games in terms of what could be described as metareferential interfaces. Drawing on a range of theories from …
The Child in Games Page 1 1 Emma Reay Homerton College Faculty of Education University of Cambridge The Child in Games From the Meek, to the Mighty, to the Monstrous Supervisor …
PS Berge - Proceedings of the 32nd ACM Conference on …, 2021 - dl.acm.org
Control (Remedy Entertainment) and Hellblade: Senua's Sacrifice (Ninja Theory) demonstrate the potential for game design that defies expectations of immersive gameplay …
In this chapter, I investigate the imaginary boundary between the actual world and fictional gameworlds by focusing on videogame situations in which this fourth wall is foregrounded or …
Can games be used to communicate theoretical knowledge that is relevant to game studies? Like conceptual works of art, some games are designed to convey intellectually significant …
Drawing from narratology and design studies, this article makes use of the notions of the 'implied designer'and 'ludic unreliability'to understand deceptive game design as a specific …
T Krampe - Frontiers of Narrative Studies, 2023 - degruyter.com
In addition to transmedial techniques such as metalepses, allegories, or obtrusive narrators, contemporary videogames also use medium-specific forms, including game rules …