There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure …
Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living …
M Seah, P Cairns - People and Computers XXII Culture …, 2008 - scienceopen.com
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive …
Children, media and playground cultures: Ethnographic studies of school playtimes Page 1 \!!! studies in tº-CHILDHOOD AND YOUTH Children, NAedia and Playground Cultures Ethnographic …
G Calleja - The Oxford handbook of virtuality, 2014 - books.google.com
Virtual worlds are enabling experiences that were not previously available through other media. One such experience is the potential to have a sense of inhabiting the simulated …
The use of Virtual Worlds (VWs) has increased in the last decade. VWs are used for communication, education, community building, creative arts, and more. A good deal of …
This thesis explores participants' experiences of presence in virtual worlds as a specific case of mediated environments, and the factors that support that experience of presence, with the …
Due to the advancement of the Internet, online communities are gaining increasing importance in the research community. Presented from a user's perspective, this book …
CHI '09 Extended Abstracts on Human Factors in Computing Systems: Investigating computer game immersion and the component re Page 1 Investigating Computer Game Immersion and …