Empowerment in HCI-A survey and framework

H Schneider, M Eiband, D Ullrich, A Butz - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
Empowering people through technology is of increasing concern in the HCI community.
However, there are different interpretations of empowerment, which diverge substantially …

Why so serious? On the relation of serious games and learning

J Breuer, G Bente - Journal for computer game culture, 2010 - hal.science
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

Uncomfortable interactions

S Benford, C Greenhalgh, G Giannachi… - Proceedings of the …, 2012 - dl.acm.org
We argue for deliberately and systematically creating uncomfortable interactions as part of
powerful cultural experiences. We identify the potential benefits of uncomfortable …

From interaction to trajectories: designing coherent journeys through user experiences

S Benford, G Giannachi, B Koleva… - Proceedings of the SIGCHI …, 2009 - dl.acm.org
The idea of interactional trajectories through interfaces has emerged as a sensitizing
concept from recent studies of tangible interfaces and interaction in museums and galleries …

Designing sports: a framework for exertion games

FF Mueller, D Edge, F Vetere, MR Gibbs… - Proceedings of the …, 2011 - dl.acm.org
Exertion games require investing physical effort. The fact that such games can support
physical health is tempered by our limited understanding of how to design for engaging …

Updating the family operating system: A literature review of information communication technology and family leisure

I Sharaievska - Revisiting Family Leisure Research, 2018 - taylorfrancis.com
This article examines the ways in which information communication technology (ICT)
influences how contemporary families function, build relationships, and enjoy leisure. The …

Collaboration, awareness, and communication in real-life escape rooms

R Pan, H Lo, C Neustaedter - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
Real-life escape rooms involve players being locked in a room where they have to solve
puzzles in order to escape. We conducted an observational and interview study with 38 …

Performance-led research in the wild

S Benford, C Greenhalgh, A Crabtree… - ACM Transactions on …, 2013 - dl.acm.org
We explore the approach of performance-led research in the wild in which artists drive the
creation of novel performances with the support of HCI researchers that are then deployed …

Ethnography considered harmful

A Crabtree, T Rodden, P Tolmie, G Button - Proceedings of the SIGCHI …, 2009 - dl.acm.org
We review the current status of ethnography in systems design. We focus particularly on new
approaches to and understandings of ethnography that have emerged as the computer has …

Performing perception—staging aesthetics of interaction

P Dalsgaard, LK Hansen - ACM Transactions on Computer-Human …, 2008 - dl.acm.org
In interaction design for experience-oriented uses of technology, a central facet of aesthetics
of interaction is rooted in the user's experience of herself “performing her perception.” By …