D Huynh, L Zuo, H Iida - Games and Learning Alliance: 5th International …, 2016 - Springer
Gamification is the application of game-based elements and game design techniques in non- game contexts. Many learning platforms have applied gamification to increase motivation …
Challenges in education have continuously been addressed by integrating gamification, but a gap remains for game design principles that support user engagement. This paper …
Many new board games are designed each year, ranging from the unplayable to the truly exceptional. For each successful design there are untold numbers of failures; game design …
This is an introduction to multicast routing, which is the study of methods for routing from one source to many destinations, or from many sources to many destinations. Multicast is …
This paper explores a mathematical model of game progress and game refinement. We claim that a realistic model of the game progress during the in-game period is not linear but …
The development of games had been seen as an essential field of study in artificial intelligence. Although game concepts have been adopted in various problem domains …
D Huynh, L Zuo, H Iida - 2018 4th International Conference on …, 2018 - ieeexplore.ieee.org
This paper explores a way to assess the effects of game elements in the domain of education. Educational gamified language-learning platformDuolingo'is chosen as a …
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In the context of Model-Driven Engineering applied to video games, software models are high-level abstractions that represent source code implementations of varied content such …