CS Loh, Y Sheng - Serious games analytics: Methodologies for …, 2015 - Springer
Advances in technology have made it possible to trace players' actions and behaviors (as user-generated data) within online serious gaming environments for performance …
E O'Rourke, C Ballweber, Z Popovií - … of the first ACM conference on …, 2014 - dl.acm.org
Video games are increasingly recognized as a compelling platform for instruction that could be leveraged to teach students at scale. Hint systems that provide personalized feedback to …
VE Owen, RS Baker - Handbook of game-based learning, 2019 - researchgate.net
Computer-based educational games can provide engaging designed experiences for learning (Squire, 2006; Gee, 2003), affording rich performance data situated in a meaningful …
YE Liu, C Ballweber, E O'rourke, E Butler… - ACM Transactions on …, 2015 - dl.acm.org
Educational technology requires a delivery mechanism to scale. One method that has not yet seen widespread use is the educational campaign: large-scale, short-term events …
G Wallner, S Kriglstein - Serious games analytics: Methodologies for …, 2015 - Springer
Telemetry opens new possibilities for the assessment of serious games through the continuous, unobtrusive, monitoring of in-game behavior. Data obtained through telemetry …
L Rosenheck, MT Cheng, CY Lin, E Klopfer - … Technology Research and …, 2021 - Springer
Games can be rich environments for learning and can elicit evidence of students' conceptual understanding and inquiry processes. Illuminating students' content-specific gameplay …
Knowing which players will stop playing is important for online game companies. Players generate massive amounts of behavior data every day. Can we mine this data to predict if …
A Joshi, C Mousas, DF Harrell, D Kao - Proceedings of the 17th …, 2022 - dl.acm.org
Games are now ubiquitous, and educational games are becoming increasingly prevalent. Like other games, educational video games attract participants from different ethnicities and …
Large-scale online experiments can test generalizable theories about how designs affect users. While online software companies run hundreds of thousands of experiments every …