Brain points: A growth mindset incentive structure boosts persistence in an educational game

E O'Rourke, K Haimovitz, C Ballweber… - Proceedings of the …, 2014 - dl.acm.org
There is great interest in leveraging video games to improve student engagement and
motivation. However, educational games are not uniformly effective, and little is known about …

Measuring expert performance for serious games analytics: From data to insights

CS Loh, Y Sheng - Serious games analytics: Methodologies for …, 2015 - Springer
Advances in technology have made it possible to trace players' actions and behaviors (as
user-generated data) within online serious gaming environments for performance …

Hint systems may negatively impact performance in educational games

E O'Rourke, C Ballweber, Z Popovií - … of the first ACM conference on …, 2014 - dl.acm.org
Video games are increasingly recognized as a compelling platform for instruction that could
be leveraged to teach students at scale. Hint systems that provide personalized feedback to …

[PDF][PDF] Learning analytics for games

VE Owen, RS Baker - Handbook of game-based learning, 2019 - researchgate.net
Computer-based educational games can provide engaging designed experiences for
learning (Squire, 2006; Gee, 2003), affording rich performance data situated in a meaningful …

Large-scale educational campaigns

YE Liu, C Ballweber, E O'rourke, E Butler… - ACM Transactions on …, 2015 - dl.acm.org
Educational technology requires a delivery mechanism to scale. One method that has not
yet seen widespread use is the educational campaign: large-scale, short-term events …

Comparative visualization of player behavior for serious game analytics

G Wallner, S Kriglstein - Serious games analytics: Methodologies for …, 2015 - Springer
Telemetry opens new possibilities for the assessment of serious games through the
continuous, unobtrusive, monitoring of in-game behavior. Data obtained through telemetry …

Approaches to illuminate content-specific gameplay decisions using open-ended game data

L Rosenheck, MT Cheng, CY Lin, E Klopfer - … Technology Research and …, 2021 - Springer
Games can be rich environments for learning and can elicit evidence of students' conceptual
understanding and inquiry processes. Illuminating students' content-specific gameplay …

[PDF][PDF] Retention and progression: Seven months in World of Warcraft.

T Debeauvais, CV Lopes, N Yee, N Ducheneaut - FDG, 2014 - fdg2014.org
Knowing which players will stop playing is important for online game companies. Players
generate massive amounts of behavior data every day. Can we mine this data to predict if …

Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games

A Joshi, C Mousas, DF Harrell, D Kao - Proceedings of the 17th …, 2022 - dl.acm.org
Games are now ubiquitous, and educational games are becoming increasingly prevalent.
Like other games, educational video games attract participants from different ethnicities and …

[PDF][PDF] Optimizing motivation and learning with large-scale game design experiments

JD Lomas - … Doctoral Dissertation, HCI Institute, Carnegie Mellon …, 2014 - researchgate.net
Large-scale online experiments can test generalizable theories about how designs affect
users. While online software companies run hundreds of thousands of experiments every …