Teacher competencies in game-based pedagogy

T Nousiainen, M Kangas, J Rikala… - Teaching and Teacher …, 2018 - Elsevier
This study examines what kind of competencies teachers need in using game-based
pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using …

Principles for advancing game-based learning in teacher education

A Foster, M Shah - Journal of Digital Learning in Teacher …, 2020 - Taylor & Francis
In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL)
interventions. We examine the following research question,“What principles emerge from …

Digital games, literacy and language learning in L1 and L2: A comparative review

T Hanghøj, K Kabel, SH Jensen - L1-Educational Studies in Language …, 2022 - pure.au.dk
In this comparative systematic review, we analyse how the use of digital games inside and
outside school settings might support primary and secondary students' literacy and …

The multivoicedness of game play: Exploring the unfolding of a student's learning trajectory in a gaming context at school

K Silseth - … Journal of Computer-Supported Collaborative Learning, 2012 - Springer
The purpose of this article is to gain knowledge about how interactions in a gaming context
become constituted as effective resources for a student's learning trajectory. In addition, this …

[PDF][PDF] Can the game-based learning come? Virtual classroom in higher education of 21st century.

PS Lengyel - International Journal of Emerging Technologies in …, 2020 - academia.edu
In recent years, the growing popularity of gamification in learning-organization has shown
that it will become an integral part of both traditional and online education at different …

Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement

Y Zheng, J Zhang, Y Li, X Wu, R Ding, X Luo, P Liu… - Heliyon, 2024 - cell.com
Recent years have seen a substantial rise in the number of children and teenagers surfing
the Internet; however, not all use this resource responsibly. Digital etiquette, a core element …

Games as tools for dialogic teaching and learning: outlining a pedagogical model for researching and designing game-based learning environments

HC Arnseth, T Hanghøj, K Silseth - Games and Education: Designs in and …, 2018 - brill.com
In this chapter we introduce an analytic and normative model of how games can be used as
part of dialogic teaching and learning practices in the classroom. In our research during the …

Game-based teaching: Practices, roles, and pedagogies

T Hanghøj - New pedagogical approaches in game enhanced …, 2013 - igi-global.com
This chapter outlines theoretical and empirical perspectives on how Game-Based Teaching
can be integrated within the context of formal schooling. Initially, this is done by describing …

Unpacking Digital Game-Based Learning: The complexities of developing and using educational games

B Berg Marklund - 2015 - diva-portal.org
Digital game-based learning has traditionally been examined from an 'artefact-
centric'perspective that focuses on understanding how game design and principles of …

Developing and assessing teachers' knowledge of game-based learning

M Shah, A Foster - Journal of Technology and Teacher Education, 2015 - learntechlib.org
Research focusing on the development and assessment of teacher knowledge in game-
based learning is in its infancy. A mixed-methods study was undertaken to educate pre …