B MacIntyre, JD Bolter, E Moreno… - Proceedings IEEE and …, 2001 - ieeexplore.ieee.org
The authors discuss their work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize the concepts of remediation and media …
S Benford, G Giannachi - Proceedings of the sigchi conference on …, 2008 - dl.acm.org
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and …
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is …
AD Cheok, W Weihua, X Yang, S Prince… - … on Mixed and …, 2002 - ieeexplore.ieee.org
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous …
C Greenhalgh, M Flintham, J Purbrick… - … IEEE Virtual Reality …, 2002 - ieeexplore.ieee.org
Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of …
D Schofield - Journal of Online Learning and Teaching, 2012 - academia.edu
Abstract Advanced three-dimensional (3D) virtual reality (VR) technology similar to that used by the film and computer game industries can allow educational developers to rapidly create …
M Flintham, R Anastasi, S Benford, A Drozd… - Proceedings of DiGRA …, 2003 - dl.digra.org
Abstract We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with …
D Schofield - Entertainment Computing, 2011 - Elsevier
Courtroom environments, which have been one of the last bastions of the oral tradition, are slowly morphing into cinematic display environments [1]. The persuasive oral rhetoric of …
Staging public performances can be a fruitful approach to CVE research. We describe four experiences: Out of This World, a gameshow; Avatar Farm, a participatory drama; Desert …