Are we there yet? Media content and sense of presence in non-fiction virtual reality

J McRoberts - Studies in documentary film, 2018 - Taylor & Francis
Sense of presence is a central but widely contested concept in virtual reality (VR) and has
been the subject of significant debate, discussion and research. Key factors considered to …

Augmented reality as a new media experience

B MacIntyre, JD Bolter, E Moreno… - Proceedings IEEE and …, 2001 - ieeexplore.ieee.org
The authors discuss their work on applying media theory to the creation of narrative
augmented reality (AR) experiences. We summarize the concepts of remediation and media …

Temporal trajectories in shared interactive narratives

S Benford, G Giannachi - Proceedings of the sigchi conference on …, 2008 - dl.acm.org
Temporal trajectories can represent the complex mappings between story time and clock
time that are to be found in shared interactive narratives such as computer games and …

The augurscope: a mixed reality interface for outdoors

H Schnädelbach, B Koleva, M Flintham… - Proceedings of the …, 2002 - dl.acm.org
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display
is wheeled to different locations and rotated and tilted to view a virtual environment that is …

Interactive theatre experience in embodied+ wearable mixed reality space

AD Cheok, W Weihua, X Yang, S Prince… - … on Mixed and …, 2002 - ieeexplore.ieee.org
This paper presents an interactive theatre based on an embodied mixed reality space and
wearable computers. Embodied computing mixed reality spaces integrate ubiquitous …

Applications of temporal links: Recording and replaying virtual environments

C Greenhalgh, M Flintham, J Purbrick… - … IEEE Virtual Reality …, 2002 - ieeexplore.ieee.org
Temporal links allow recordings of multi-user sessions to be dynamically inserted into
current virtual worlds in a flexible and principled way. We explore key applications of …

[PDF][PDF] Mass effect: A chemical engineering education application of virtual reality simulator technology

D Schofield - Journal of Online Learning and Teaching, 2012 - academia.edu
Abstract Advanced three-dimensional (3D) virtual reality (VR) technology similar to that used
by the film and computer game industries can allow educational developers to rapidly create …

Uncle Roy All Around You: Mixing games and theatre on the city streets

M Flintham, R Anastasi, S Benford, A Drozd… - Proceedings of DiGRA …, 2003 - dl.digra.org
Abstract We describe Uncle Roy All Around You, a mixture of game and theatre that took
place in central London in late May and early June of 2003. Street players, equipped with …

Playing with evidence: Using video games in the courtroom

D Schofield - Entertainment Computing, 2011 - Elsevier
Courtroom environments, which have been one of the last bastions of the oral tradition, are
slowly morphing into cinematic display environments [1]. The persuasive oral rhetoric of …

Staging and evaluating public performances as an approach to CVE research

S Benford, M Fraser, G Reynard, B Koleva… - Proceedings of the 4th …, 2002 - dl.acm.org
Staging public performances can be a fruitful approach to CVE research. We describe four
experiences: Out of This World, a gameshow; Avatar Farm, a participatory drama; Desert …