We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature of …
We design and implement a comprehensive study of the perception of gloss. This is the largest study of its kind to date, and the first to use real material measurements. In addition …
G Ramanarayanan, J Ferwerda, B Walter… - ACM Transactions on …, 2007 - dl.acm.org
Efficient, realistic rendering of complex scenes is one of the grand challenges in computer graphics. Perceptually based rendering addresses this challenge by taking advantage of the …
Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly …
Optical systems used in photography and cinema produce depth-of-field effects, that is, variations of focus with depth. These effects are simulated in image synthesis by integrating …
The human face is capable of producing an astonishing variety of expressions—expressions for which sometimes the smallest difference changes the perceived meaning considerably …
H Dadgour, V De, K Banerjee - 2008 IEEE/ACM International …, 2008 - ieeexplore.ieee.org
For the first time, a new source of random threshold voltage (V th) fluctuation in emerging metal-gate transistors is identified, analytically modeled and investigated for its device and …
The rendering of effects such as motion blur and depth-of-field requires costly 5D integrals. We accelerate their computation through adaptive sampling and reconstruction based on …
In recent years, the Graphics community has come to realise the importance of taking human perception into account when striving for realism in images, animations and Virtual …