A systematic survey on cybersickness in virtual environments

AN Ramaseri Chandra, F El Jamiy, H Reza - Computers, 2022 - mdpi.com
Virtual reality (VR) is an emerging technology with a broad range of applications in training,
entertainment, and business. To maximize the potentials of virtual reality as a medium, the …

Social virtual reality platform comparison and evaluation using a guided group walkthrough method

Q Liu, A Steed - Frontiers in Virtual Reality, 2021 - frontiersin.org
As virtual reality (VR) headsets become more commercially accessible, a range of social
platforms have been developed that exploit the immersive nature of these systems. There is …

[PDF][PDF] Virtual Teamwork in Gamified 3D Environment

F Erdős, R Németh, F Bayboboeva - … JOURNAL: A PUBLICATION OF …, 2023 - real.mtak.hu
Virtual teamwork has spread strongly in various fields in recent times. COVID lockdown
measures radically boosted the use of distance-independent remote collaboration methods …

[HTML][HTML] Social media users' perceptions of a wearable mixed reality headset during the COVID-19 pandemic: aspect-based sentiment analysis

H Jeong, A Bayro, SP Umesh, K Mamgain… - JMIR Serious …, 2022 - games.jmir.org
Background: Mixed reality (MR) devices provide real-time environments for physical-digital
interactions across many domains. Owing to the unprecedented COVID-19 pandemic, MR …

[HTML][HTML] Virtual reality roleplays for patients with depression: A user experience evaluation

S Holsteg, JM Askeridis, J Krajewski, P Mildner… - Internet …, 2024 - Elsevier
Background Virtual reality (VR) has been used successfully and effectively in psychotherapy
for a variety of disorders. In the field of depression, there are only a few VR interventions and …

The usability of a novel mobile augmented reality application for excavation process considering safety and productivity in construction

FN Abdeen, RN Gunatilaka, SME Sepasgozar… - Construction …, 2024 - emerald.com
Purpose This study aims to assess the usability of augmented reality (AR) based mobile app
for excavation and earthmoving processes using a novel tool entitled Excavator Augmented …

Assessing visual attention in children using gp3 eye tracker

C Costescu, A Rosan, N Brigitta… - 2019 10th IEEE …, 2019 - ieeexplore.ieee.org
The aim of this research is to propose an integrated platform for assessing visual attention in
school-aged children. Due to several challenges in the use of standard psychological tests …

The notion of immersion in virtual reality literature and related sources

BK Szabó, A Gilányi - 2020 11th IEEE International Conference …, 2020 - ieeexplore.ieee.org
The paper gives an overview of how virtual reality (VR) literature and related sources
describe the notion of immersion, its sub-types and similar terms. There are two main …

Sense of presence in maxwhere virtual reality

B Berki - 2019 10th IEEE international conference on cognitive …, 2019 - ieeexplore.ieee.org
Presence is a psychological phenomenon, the sense of being in a virtual environment.
Experiencing presence is not limited to the users of full immersive virtual realities, but it can …

Collaborative Virtual Environments (CVEs) in the Preparation of Pre-service Mathematics Teachers

B Olawale - Journal of Learning and Teaching in Digital Age, 2024 - dergipark.org.tr
In recent times, teacher preparation programmes have faced significant challenges as many
universities transitioned to fully online or hybrid instructional models as a result of the COVID …