Virtual reality for assembly methods prototyping: a review

A Seth, JM Vance, JH Oliver - Virtual reality, 2011 - Springer
Assembly planning and evaluation is an important component of the product design process
in which details about how parts of a new product will be put together are formalized. A well …

Survey of finite element method-based real-time simulations

D Marinkovic, M Zehn - Applied Sciences, 2019 - mdpi.com
The finite element method (FEM) has deservedly gained the reputation of the most powerful,
highly efficient, and versatile numerical method in the field of structural analysis. Though …

waLBerla: A block-structured high-performance framework for multiphysics simulations

M Bauer, S Eibl, C Godenschwager, N Kohl… - … & Mathematics with …, 2021 - Elsevier
Programming current supercomputers efficiently is a challenging task. Multiple levels of
parallelism on the core, on the compute node, and between nodes need to be exploited to …

Dynamics based 3D skeletal hand tracking

S Melax, L Keselman, S Orsten - … of the ACM SIGGRAPH Symposium on …, 2013 - dl.acm.org
Natural human computer interaction motivates hand tracking research, preferably without
requiring the user to wear special hardware or markers. Ideally, a hand tracking solution …

Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …

[PDF][PDF] Guided exploration of physically valid shapes for furniture design.

N Umetani, T Igarashi, NJ Mitra - ACM Trans. Graph., 2012 - Citeseer
Geometric modeling and the physical validity of shapes are traditionally considered
independently. This makes creating aesthetically pleasing yet physically valid models …

Bringing physics to the surface

AD Wilson, S Izadi, O Hilliges… - Proceedings of the 21st …, 2008 - dl.acm.org
This paper explores the intersection of emerging surface technologies, capable of sensing
multiple contacts and of-ten shape information, and advanced games physics engines. We …

[引用][C] Introduction to game development

J Urbain - Cell, 2010 - jayurbain.com
Introduction to Game Development Page 1 Introduction to Game Development SE3250 Jay
Urbain Page 2 Introduction to Game Development ∎ Jay Urbain, Ph.D. ∎ Office: L-333 ∎ …

Real-time deformation and fracture in a game environment

EG Parker, JF O'Brien - Proceedings of the 2009 ACM SIGGRAPH …, 2009 - dl.acm.org
This paper describes a simulation system that has been developed to model the deformation
and fracture of solid objects in a real-time gaming context. Based around a corotational …

[PDF][PDF] Lagrangian fluid dynamics using smoothed particle hydrodynamics

M Kelager - University of Copenhagen: Department of Computer …, 2006 - glowinggoo.com
Computational fluid dynamics is a hot topic in Computer Graphics. The capability to
reproduce realistic fluids numerically has gained an increased interest the last decade. Grid …