The amount of data generated by sensors, actuators, and other devices in the Internet of Things (IoT) has substantially increased in the last few years. IoT data are currently …
Z Chen, H Zhu, L Song, D He… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Wireless multiplayer interactive virtual reality (VR) game has the high computing workload of VR and unpredictable interaction among players, which brings severe challenges to the …
Cloud computing is profoundly transforming the way IT services are implemented and provided to end-users. Gaming services are not exempt from this new trend. In fact, with …
Cloud gaming has been very popular recently, but providing satisfactory gaming experiences to players at a modest cost is still challenging. Colocating several games onto …
Distributed interactive applications (DIAs), like immersive virtual reality and multiplayer cloud games, where players team-up and form social communities to participate in collaborative …
Y Gao, L Wang, J Zhou - IEEE Access, 2019 - ieeexplore.ieee.org
Prompted by the remarkable progress in both cloud computing and GPU virtualization, cloud gaming has become increasingly more popular in the gaming industry. In cloud gaming …
Cloud Computing (CC) is powerful for the computation offloading of services, promoting the implementation of various modern applications. Mobile Edge Computing (MEC) can provide …
Cloud gaming offers the capability of delivering high-quality graphics games to any type of end user device, however at the cost of high bandwidth consumption and strict latency …