An extensible, data-oriented architecture for high-performance, many-world simulation

B Shacklett, LG Rosenzweig, Z Xie, B Sarkar… - ACM Transactions on …, 2023 - dl.acm.org
Training AI agents to perform complex tasks in simulated worlds requires millions to billions
of steps of experience. To achieve high performance, today's fastest simulators for training AI …

Navigates like me: Understanding how people evaluate human-like AI in video games

S Milani, A Juliani, I Momennejad… - Proceedings of the …, 2023 - dl.acm.org
We aim to understand how people assess human likeness in navigation produced by
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …

Towards informed design and validation assistance in computer games using imitation learning

A Sestini, J Bergdahl, K Tollmar… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
In games, as in many other domains, design validation and testing is a significant challenge
as systems are growing in size and manual testing is becoming infeasible. In this position …

Technical challenges of deploying reinforcement learning agents for game testing in aaa games

J Gillberg, J Bergdahl, A Sestini… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Going from research to production, especially for large and complex software systems, is
fundamentally a hard problem. In large-scale game production, one of the main reasons is …

Go-Explore Complex 3-D Game Environments for Automated Reachability Testing

C Lu, R Georgescu, J Verwey - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Modern AAA video games feature huge game levels and maps, which are increasingly hard
for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs …

Preference-conditioned Pixel-based AI Agent For Game Testing

S Abdelfattah, A Brown, P Zhang - 2023 IEEE Conference on …, 2023 - ieeexplore.ieee.org
The game industry is challenged to cope with increasing growth in demand and game
complexity while maintaining acceptable quality standards for released games. Classic …

Policy Diversity for Cooperative Agents

M Tan, A Tian, L Denoyer - 2023 IEEE Conference on Games …, 2023 - ieeexplore.ieee.org
Standard cooperative multi-agent reinforcement learning (MARL) methods aim to find the
optimal team cooperative policy to complete a task. However there may exist multiple …

Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games

P Gutiérrez-Sánchez, MA Gómez-Martín… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Reinforcement learning (RL) is a promising strategy for the development of autonomous
agents in various control and optimization contexts, including the generation of autonomous …

Learning Individual Potential-Based Rewards in Multi-Agent Reinforcement Learning

C Yang, P Xu, J Zhang - IEEE Transactions on Games, 2024 - ieeexplore.ieee.org
A great challenge for applying multi-agent reinforcement learning (MARL) in the field of
game AI is to enable agents to learn diversified policies to handle different gamespecific …

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

D Yadgaroff, A Sestini, K Tollmar… - 2024 IEEE Congress …, 2024 - ieeexplore.ieee.org
Imitation learning is an effective approach for training game-playing agents and,
consequently, for efficient game production. However, generalization-the ability to perform …