The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games

J Chueca, J Verón, J Font, F Pérez, C Cetina - Information and Software …, 2024 - Elsevier
Abstract Context: Game Software Engineering (GSE) is a branch of Software Engineering
(SE) that focuses on the development of video game applications. In past years, GSE has …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

A visual interaction cue framework from video game environments for augmented reality

KR Dillman, TTH Mok, A Tang, L Oehlberg… - Proceedings of the 2018 …, 2018 - dl.acm.org
Based on an analysis of 49 popular contemporary video games, we develop a descriptive
framework of visual interaction cues in video games. These cues are used to inform players …

Modes of play: A frame analytic account of video game play

S Deterding - 2013 - ediss.sub.uni-hamburg.de
Contemporary theories of video games face a double challenge: While digital convergence
decouples the previously stable bundles of 'media', instrumental play phenomena like …

Influence of head-up displays' characteristics on user experience in video games

L Caroux, K Isbister - International Journal of Human-Computer Studies, 2016 - Elsevier
Head-up displays (HUD) are important parts of visual interfaces of virtual environments such
as video games. However, few studies have investigated their role in player–video game …

Influence of visual background complexity and task difficulty on action video game players' performance

L Caroux, A Mouginé - Entertainment Computing, 2022 - Elsevier
The purpose of this study was to investigate the influence of visual background complexity
and task difficulty on players' performance in a typical video game task, as a function of their …

14 Popular Culture

M Danesi - The Year's Work in Critical and Cultural Theory, 2020 - academic.oup.com
This review of three introductory textbooks in the field of popular culture published in 2018
and 2019 focuses on the different perspectives they provide on such culture, as a means for …

[图书][B] Empirical multimodality research: Methods, evaluations, implications

J Pflaeging, J Wildfeuer, JA Bateman - 2021 - books.google.com
This volume advances the data-based study of multimodal artefacts and performances by
showcasing methods and results from the latest endeavors in empirical multimodal …

Dynamic annotations on an interactive web-based 360 video player

T Matos, R Nóbrega, R Rodrigues… - Proceedings of the 23rd …, 2018 - dl.acm.org
The use of 360° videos has been increasing steadily in the 2010s, as content creators and
users search for more immersive experiences. The freedom to choose where to look at …

The impact of health-related user interface sounds on player experience

J Robb, T Garner, K Collins… - Simulation & Gaming, 2017 - journals.sagepub.com
Background. Understanding how sound functions on informational and emotional levels
within video games is critical to understanding player experience of games. User interface …