An approach to accessible serious games for people with dyslexia

A Jaramillo-Alcázar, E Venegas, S Criollo-C… - Sustainability, 2021 - mdpi.com
Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak
in people, affecting the correct learning of a large percentage of the population worldwide. In …

XR Review: A Comprehensive Analysis of Visual Function Testing and Gamification in Extended Reality Environments

VG Kini, SB Ganeshrao, PC Siddalingaswamy - IEEE Access, 2024 - ieeexplore.ieee.org
Spatial Computing has been a keen research area for innovations in healthcare due to its
perceived virtual world that replicates the real world. The interactions, dimensions, physics …

The effect of online visual games on visual perception, oculomotor, and balance skills of children with developmental dyslexia during the COVID-19 pandemic

H Dalvand, N Chamani, K Rahsepar-Fard… - International …, 2023 - Springer
Purpose To evaluate the effect of online visual games on the balance, visual perception, and
oculomotor skills of children with developmental dyslexia during the COVID-19 pandemic …

Review of serious games for medical operation

H Ning, Z Guo, R Hamzaoui, R Li, F Farha… - arXiv preprint arXiv …, 2022 - arxiv.org
Medical operations (MOs) are essential in healthcare, and they are also a big concept that
includes various operations during the perioperative period. Traditional operation exposes …

Videogame: nuovi orizzonti verso la prevenzione, la diagnosi e la terapia in ambito psicologico

F PADOVAN - thesis.unipd.it
Negli ultimi decenni i videogame sono divenuti un fenomeno culturale sempre più
importante, in particolare tra giovani ed adolescenti. La ricerca psicologica si è concentrata …