Metaanalysis of the relationship between violent video game play and physical aggression over time

AT Prescott, JD Sargent, JG Hull - Proceedings of the …, 2018 - National Acad Sciences
To clarify and quantify the influence of video game violence (VGV) on aggressive behavior,
we conducted a metaanalysis of all prospective studies to date that assessed the relation …

Behavioral addictions: excessive gambling, gaming, internet, and smartphone use among children and adolescents

JL Derevensky, V Hayman, L Gilbeau - Pediatric Clinics, 2019 - pediatric.theclinics.com
The introduction of behavioral addictions is a relatively new concept in psychiatry. 1
Although many of the disorders subsumed under the term behavioral addictions have …

Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

AK Przybylski, N Weinstein - Royal Society open science, 2019 - royalsocietypublishing.org
In this study, we investigated the extent to which adolescents who spend time playing violent
video games exhibit higher levels of aggressive behaviour when compared with those who …

Factors influencing the development of empathy and pro-social behaviour among adolescents: A systematic review

C Silke, B Brady, C Boylan, P Dolan - Children and Youth Services Review, 2018 - Elsevier
Research has indicated that empathy and prosocial responding are associated with
numerous emotional, psychological and social benefits. However, although adolescence is …

[图书][B] Digital media ethics

C Ess - 2013 - books.google.com
The original edition of this accessible and interdisciplinary textbook was the first to consider
the ethical issues of digital media from a global perspective, introducing ethical theories from …

Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them

B Reeves, N Ram, TN Robinson… - Human–Computer …, 2021 - Taylor & Francis
Digital experiences capture an increasingly large part of life, making them a preferred, if not
required, method to describe and theorize about human behavior. Digital media also shape …

Aggressive video games are not a risk factor for future aggression in youth: A longitudinal study

CJ Ferguson, JCK Wang - Journal of youth and adolescence, 2019 - Springer
The issue of whether video games with aggressive or violent content (henceforth aggressive
video games) contribute to aggressive behavior in youth remains an issue of significant …

Games for health for children—Current status and needed research

Institute of Digital Media and Child … - Games for health …, 2016 - liebertpub.com
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods
for increasing knowledge, delivering persuasive messages, changing behaviors, and …

The relation of violent video games to adolescent aggression: An examination of moderated mediation effect

R Shao, Y Wang - Frontiers in psychology, 2019 - frontiersin.org
To assess the moderated mediation effect of normative beliefs about aggression and family
environment on exposure to violent video games and adolescent aggression, the subjects …

Hostile intent attribution and aggressive behavior in children revisited: A meta‐analysis

REJ Verhoef, SC Alsem, EE Verhulp… - Child …, 2019 - Wiley Online Library
To test specific hypotheses about the relation between hostile intent attribution (HIA) and
children's aggressive behavior, a multilevel meta‐analysis was conducted on 111 studies …