Framework for designing motivational augmented reality applications in vocational education and training

JLB Acosta, SMB Navarro, RF Gesa… - Australasian Journal of …, 2019 - ajet.org.au
One of the greatest advantages of augmented reality (AR) in education is that AR increases
student motivation. Nevertheless, there is a gap between the research on student motivation …

[HTML][HTML] Multimedia augmented reality game for learning math

C Rebollo, I Remolar, V Rossano… - Multimedia Tools and …, 2022 - Springer
The traditional method for learning the multiplication tables is a repetitive and boring task.
Teachers try to find new methods to motivate children in this tedious duty, and one of the …

[HTML][HTML] Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study

L Chen, HN Liang, F Lu, J Wang, W Chen, Y Yue - Applied Sciences, 2021 - mdpi.com
[Background] Virtual reality (VR) technology can provide unique immersive experiences for
group users, and especially for analytics tasks with visual information in learning. Providing …

[HTML][HTML] Learning history using virtual and augmented reality

I Remolar, C Rebollo, JA Fernández-Moyano - Computers, 2021 - mdpi.com
Master lectures of history are usually quite boring for the students, and to keep their attention
requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in …

Evaluating learning with tangible and virtual representations of archaeological artifacts

C Pollalis, EJ Minor, L Westendorf… - Proceedings of the …, 2018 - dl.acm.org
Technological advances offer new methods of representing physical objects in tangible and
virtual forms. This study compares learning outcomes from 61 students as they interact with …

Research and practice recommendations for mixed reality design–different perspectives from the community

V Krauß, F Jasche, SM Saßmannshausen… - Proceedings of the 27th …, 2021 - dl.acm.org
Over the last decades, different kinds of design guides have been created to maintain
consistency and usability in interactive system development. However, in the case of spatial …

Immersive community analytics for wearable enhanced learning

R Klamma, R Ali, I Koren - … and Virtual Environments for Learning and …, 2019 - Springer
Nowadays, we can use immersive interaction and display technologies in collaborative
analytical reasoning and decision making scenarios. In order to support heterogeneous …

[PDF][PDF] Academic check-ins: mobile gamification for increasing motivation

A Koutropoulos - Instr. Technol, 2012 - itdl.org
Location based services and social networks such as foursquare have increased in
popularity in the past few years. Even though the concept of “checking into” a location is not …

A personalized learning system with an AR augmented reality browser for ecosystem fieldwork

M Kasahara, K Takano, KF Li - 2014 IEEE 28th International …, 2014 - ieeexplore.ieee.org
In this paper, we present a mobile learning tool for ecosystem study using an augmented
reality user interface. Our system provides a recommender function of learning content …

User requirements analysis for a mobile augmented reality tool supporting geography fieldwork

X Wang, CPJM van Elzakker, MJ Kraak - Progress in Cartography …, 2016 - Springer
The combined use of mobile Augmented Reality (AR) and various visualizations has a
potential to support geography fieldwork. Central to the development of a usable mobile tool …