Presence and cybersickness in virtual reality are negatively related: a review

S Weech, S Kenny, M Barnett-Cowan - Frontiers in psychology, 2019 - frontiersin.org
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will
be essential to develop an understanding of how to maximize the desirable experience of …

You're making me sick: A systematic review of how virtual reality research considers gender & cybersickness

C MacArthur, A Grinberg, D Harley… - Proceedings of the 2021 …, 2021 - dl.acm.org
While multiple studies suggest that female-identified participants are more likely to
experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR …

Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda

K Stanney, BD Lawson, B Rokers… - … Journal of Human …, 2020 - Taylor & Francis
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …

Reducing virtual reality sickness for cyclists in VR bicycle simulators

A Matviienko, F Müller, M Zickler, LA Gasche… - Proceedings of the …, 2022 - dl.acm.org
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are
commonly used in many application areas. However, current solutions still create …

Cybersickness: a multisensory integration perspective

M Gallagher, ER Ferrè - Multisensory research, 2018 - brill.com
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key
to the user's VR experience are multimodal interactions involving all senses. The human …

Influence of bone-conducted vibration on simulator sickness in virtual reality

S Weech, J Moon, NF Troje - PloS one, 2018 - journals.plos.org
Use of virtual reality (VR) technology is often accompanied by a series of unwanted
symptoms, including nausea and headache, which are characterised as 'simulator sickness' …

Estimating the sensorimotor components of cybersickness

S Weech, JP Varghese… - Journal of …, 2018 - journals.physiology.org
The user base of the virtual reality (VR) medium is growing, and many of these users will
experience cybersickness. Accounting for the vast interindividual variability in cybersickness …

Walkingvibe: Reducing virtual reality sickness and improving realism while walking in vr using unobtrusive head-mounted vibrotactile feedback

YH Peng, C Yu, SH Liu, CW Wang, P Taele… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and
disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies …

Chewing gum reduces visually induced motion sickness

M Kaufeld, K De Coninck, J Schmidt… - Experimental brain …, 2022 - Springer
Visually induced motion sickness (VIMS) is a common side-effect of exposure to virtual
reality (VR). Its unpleasant symptoms may limit the acceptance of VR technologies for …

Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation

S Weech, T Wall, M Barnett-Cowan - Experimental brain research, 2020 - Springer
The mechanism underlying cybersickness during virtual reality (VR) exposure is still poorly
understood, although research has highlighted a causal role for visual–vestibular sensory …