Teachers' experience and reflections on game-based learning in the primary classroom: Views from England and Italy

Y Allsop, J Jessel - … in education: Breakthroughs in research and …, 2018 - igi-global.com
This study aims to provide a comparative account of teachers' experience and views of their
role when using digital games in primary classrooms in England and Italy. Interviews and a …

The integration of digital game-based learning into the instruction: Teachers' perceptions at different career stages

M Hayak, O Avidov-Ungar - TechTrends, 2020 - Springer
The present study examined teachers' perceptions regarding the integration of digital game-
based learning (DGBL) into their instruction at different stages of their career, in terms of:(a) …

[PDF][PDF] Teachers' beliefs about game based learning: A comparative study of pedagogy, curriculum and practice in Italy, Turkey and the UK

Y Allsop, EY Yildirim, M Screpanti - Proceedings of the 7th European …, 2013 - academia.edu
Digital games are more popular than ever among children and young adults (Prensky 2001;
Gee 2003; Fromme 2003; Oblinger 2004). Recent reviews show that children spend hours …

Gamified virtual labs: shifting from physical environments for low-risk interactive learning

MR Sanzana, MOM Abdulrazic, JY Wong… - Journal of Applied …, 2024 - emerald.com
Purpose This paper presents two educational gamified virtual labs and investigates different
methods of including gamified elements in virtual labs used for teaching. The purpose of this …

Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements.

E Yunus, SB Zaibon - International Journal of Interactive …, 2021 - search.ebscohost.com
This study aims to identify the game-based learning component (GBL) and the concept of
computational thinking (CT) that can be integrated together in a design model. GBL and CT …

Using games-based learning: How it influences the learning experience and outcomes of primary school children

AA Razak, T Connolly - … of Emerging Technologies in Learning (iJET …, 2013 - learntechlib.org
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are
encouraged to use constructivist learning approaches that promote challenge and …

Game-based learning: augmented reality in the teaching of geometric solids

R Leitão, JMF Rodrigues, AF Marcos - International Journal of Art …, 2014 - igi-global.com
In teaching, the use of virtual and augmented reality has been on the rise, exploring different
means of interaction and student engagement. Based on constructivist pedagogic principles …

Teachers' perceptions about using serious games in formal education in Jordan: Possibilities and limitations

M Assaf, J Van Hillegersberg, T Spil… - 2019 IEEE global …, 2019 - ieeexplore.ieee.org
Over the past few years, academics have witnessed an increasing amount of attention being
accorded to games as learning tools. According to several researchers, Serious Games …

Mobile learning: benefits of augmented reality in geometry teaching

R Leitão, JMF Rodrigues, AF Marcos - Enhancing art, culture, and …, 2018 - igi-global.com
As a consequence of the technological advances and the widespread use of mobile devices
to access information and communication in the last decades, mobile learning has become …

Perceptions and challenges of technological use in teaching among late-career teachers: a case study in Cambodia

S Pen, PD Morrell - Discover Education, 2024 - Springer
The COVID-19 pandemic created a huge demand in using Information and Communication
Technology (ICT) in teaching and learning. Teachers are believed to be a main influencer in …