An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Adaptive server selection for large scale interactive online games

KW Lee, BJ Ko, S Calo - Proceedings of the 14th international workshop …, 2004 - dl.acm.org
In this paper, we present a novel distributed algorithm that dynamically selects game servers
for a group of game clients participating in large scale interactive online games. The goal of …

Load balancing for massively multiplayer online games

F Lu, S Parkin, G Morgan - Proceedings of 5th ACM SIGCOMM workshop …, 2006 - dl.acm.org
Supporting thousands, possibly hundreds of thousands, of players is a requirement that
must be satisfied when delivering server based online gaming as a commercial concern …

[图书][B] Networked graphics: building networked games and virtual environments

A Steed, MF Oliveira - 2009 - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …

A peer-to-peer message exchange scheme for large-scale networked virtual environments

Y Kawahara, T Aoyama, H Morikawa - Telecommunication Systems, 2004 - Springer
This paper presents a scalable peer-to-peer communication architecture suitable for
supporting networked virtual environments that does not require costly dedicated servers or …

Optimistic load balancing in a distributed virtual environment

R Chertov, S Fahmy - Proceedings of the 2006 international workshop …, 2006 - dl.acm.org
Distributed virtual environments such as massive multi-player games require multiple
servers to balance computational load. This paper investigates the architecture of a unified …

Practical middleware for massively multiplayer online games

TY Hsiao, SM Yuan - IEEE Internet Computing, 2005 - ieeexplore.ieee.org
A massively multiplayer online game (MMOG) lets thousands of players interact
simultaneously within a virtual world via the Internet. Middleware plays an important role in …

Agents-based modeling for a peer-to-peer MMOG architecture

A El Rhalibi, M Merabti - Computers in Entertainment (CIE), 2005 - dl.acm.org
Massively Multiplayer Online Games (MMOGs) are becoming a very important part of
computer entertainment business. With the recent development of broadband technologies …

Matrix: Adaptive middleware for distributed multiplayer games

RK Balan, M Ebling, P Castro, A Misra - Middleware 2005: ACM/IFIP …, 2005 - Springer
Building a distributed middleware infrastructure that provides the low latency required for
massively multiplayer games while still maintaining consistency is non-trivial. Previous …

Modeling system performance in MMORPG

G Huang, M Ye, L Cheng - IEEE Global Telecommunications …, 2004 - ieeexplore.ieee.org
Massive multiplayer online games are becoming popular and prosperous rapidly. Although
many papers have been published on system performance for online games in recent years …