The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

Exposure render: An interactive photo-realistic volume rendering framework

T Kroes, FH Post, CP Botha - PloS one, 2012 - journals.plos.org
The field of volume visualization has undergone rapid development during the past years,
both due to advances in suitable computing hardware and due to the increasing availability …

[PDF][PDF] An efficient denoising algorithm for global illumination.

M Mara, M McGuire, B Bitterli… - High Performance …, 2017 - pdfs.semanticscholar.org
An Efficient Denoising Algorithm for Global Illumination Page 1 An Efficient Denoising Algorithm
for Global Illumination Michael Mara, Morgan McGuire, Benedikt Bitterli, and Wojciech Jarosz …

Neural Super-Resolution for Real-time Rendering with Radiance Demodulation

J Li, Z Chen, X Wu, L Wang… - Proceedings of the …, 2024 - openaccess.thecvf.com
It is time-consuming to render high-resolution images in applications such as video games
and virtual reality and thus super-resolution technologies become increasingly popular for …

Real-time global illumination by precomputed local reconstruction from sparse radiance probes

A Silvennoinen, J Lehtinen - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a direct-to-indirect transport technique that enables accurate real-time rendering
of indirect illumination in mostly static scenes of complexity on par with modern games while …

Importance caching for complex illumination

I Georgiev, J Křivánek, S Popov… - Computer Graphics …, 2012 - Wiley Online Library
Realistic rendering requires computing the global illumination in the scene, and Monte Carlo
integration is the best‐known method for doing that. The key to good performance is to …

Axis-aligned filtering for interactive physically-based diffuse indirect lighting

SU Mehta, B Wang, R Ramamoorthi… - ACM Transactions on …, 2013 - dl.acm.org
We introduce an algorithm for interactive rendering of physically-based global illumination,
based on a novel frequency analysis of indirect lighting. Our method combines adaptive …

A local image reconstruction algorithm for stochastic rendering

P Shirley, T Aila, J Cohen, E Enderton, S Laine… - … on interactive 3D …, 2011 - dl.acm.org
Stochastic renderers produce unbiased but noisy images of scenes that include the
advanced camera effects of motion and defocus blur and possibly other effects such as …

Massively parallel path space filtering

N Binder, S Fricke, A Keller - … Conference on Monte Carlo and Quasi …, 2020 - Springer
Restricting path tracing to a small number of paths per pixel in order to render images faster
rarely achieves a satisfactory image quality for scenes of interest. However, path space …

Improved sampling for gradient-domain metropolis light transport

M Manzi, F Rousselle, M Kettunen, J Lehtinen… - ACM Transactions on …, 2014 - dl.acm.org
We present a generalized framework for gradient-domain Metropolis rendering, and
introduce three techniques to reduce sampling artifacts and variance. The first one is a …