The principle of double stimulation: A path to volitional action

A Sannino - Learning, culture and social interaction, 2015 - Elsevier
While contemporary literature understands double stimulation primarily as a method to study
specific mental functions with the help of two types of stimuli, this article points at two under …

Collaborative manufacturing and management contextualization in the Industry 4.0 based on a systematic literature review

L Varela, G Putnik, F Romero - International Journal of …, 2024 - Taylor & Francis
Collaboration in the digitalization era is of utmost importance, as it enables sustainable
development in the Industry 4.0 (I4. 0) context. In this paper, a general view over different …

Fabric-Based Computing:(Re) examining the materiality of computer science learning through fiber crafts

A Keune - KI-Künstliche Intelligenz, 2022 - Springer
Fiber crafts, such as weaving and sewing, occupy a tension-filled space within computing.
While associated with domestic practices, fiber crafts have been recognized as a precursor …

Power in Deaf Pedagogy and Curriculum Design: Multimodality in the Digital Environments of Deaf Education (DE2)

ME Skyer - Przegląd Kulturoznawczy, 2022 - ceeol.com
Deaf people are a heterogeneous global minority singularly linked by technology. I posit that
deaf people wield the cutting-edge of innovation by developing or repurposing digital …

[PDF][PDF] The Current State of Digital Learning in the 21st Century

S Gulen - Research Highlights in Education and Science 2020, 2020 - ERIC
In the report of the Organization for Economic Cooperation and Development (OECD)
conducted in 2014 it is stated that Turkey has the highest value in the use of technological …

Agents, design, and creativity in moving image postproduction: conditions for collaborative creativity in digital media

T Swenberg, Á Sverrisson - Journal of Integrated Design and …, 2021 - journals.sagepub.com
This article analyzes how creativity in the making of films and TV shows is constrained as a
consequence of the shift to digital production technology, and the resulting change in work …

Learning by watching, doing and 'having a chat': developing conceptual knowledge in the UK film & TV industry

C Schoenfeld - Media Practice and Education, 2018 - Taylor & Francis
Research from both academic and industry sources has repeatedly identified a mismatch
between theory and practice in film and TV professionals' education. A recent report for the …

Design of Digital Film and Television Projection System Based On Blockchain Technology

X Liao, P Mao, D Xu - 2022 International Conference on …, 2022 - ieeexplore.ieee.org
Digital Rights Management (DRM) is widely used to protect digital content and has made a
major contribution to protecting digital content. However, traditional DRM technology has …

Ανάλυση και αξιολόγηση διερευνητικών δραστηριοτήτων που υλοποιούνται στο πλαίσιο ψηφιακών μαθησιακών σεναρίων

Δ Βαλσαμούλη - dspace.lib.uom.gr
Σκοπός της έρευνας αυτής ήταν να αναλύσει και να αξιολογήσει διερευνητικές
δραστηριότητες που πλαισιώνουν ψηφιακά σενάρια διερευνητικής μάθησης της πλατφόρμας …

[PDF][PDF] A Suitcase of Images and Sounds

M Leonida - Media & Information Literacy New Trends and … - vdu.lt
Teenagers, students and professionals from various fields are looking to learn how movies
are made and how they could create short videos themselves. The possibilities of distance …