Generative adversarial networks (GANs) have rapidly emerged as powerful tools for generating realistic and diverse data across various domains, including computer vision and …
When studying robots collaborating with humans, much of the focus has been on robot policies that coordinate fluently with human teammates in collaborative tasks. However, less …
With the rapid progress in Multi-Agent Path Finding (MAPF), researchers have studied how MAPF algorithms can be deployed to coordinate hundreds of robots in large automated …
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the …
The design process is often characterized by and realized through the iterative steps of evaluation and refinement. When the process is based on a single creative domain such as …
Timothy Ekeledirichukwu Onyejelem and Eric Msughter Aondover. It discusses and describes the principles behind the development and deployment of generative tools in …
We developed a method to synthesize game levels that accounts for the degree of collaboration required by two players to finish a given game level. We first asked a game …
МГ Меженин - Вестник Южно-Уральского государственного …, 2015 - cyberleninka.ru
Процедурная генерация контента (ПГК) является одной из наиболее актуальных задач в индустрии видеоигр. Под ПГК понимают автоматическое создание различных …
Abstract The advent of Artificial Intelligence (AI) has revolutionized the way multimedia content is created, processed, and consumed. The Digital Generative Multimedia Tool …