Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework

K Fukaya, D Daylamani-Zad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Generative systems for graphical assets have the potential to provide users with high quality
assets at the push of a button. However, there are many forms of assets, and many …

Ten years of generative adversarial nets (GANs): a survey of the state-of-the-art

T Chakraborty, UR KS, SM Naik, M Panja… - Machine Learning …, 2024 - iopscience.iop.org
Generative adversarial networks (GANs) have rapidly emerged as powerful tools for
generating realistic and diverse data across various domains, including computer vision and …

On the importance of environments in human-robot coordination

MC Fontaine, YC Hsu, Y Zhang, B Tjanaka… - arXiv preprint arXiv …, 2021 - arxiv.org
When studying robots collaborating with humans, much of the focus has been on robot
policies that coordinate fluently with human teammates in collaborative tasks. However, less …

Multi-robot coordination and layout design for automated warehousing

Y Zhang, MC Fontaine, V Bhatt, S Nikolaidis… - Proceedings of the …, 2024 - ojs.aaai.org
With the rapid progress in Multi-Agent Path Finding (MAPF), researchers have studied how
MAPF algorithms can be deployed to coordinate hundreds of robots in large automated …

A survey on the procedural generation of virtual worlds

J Freiknecht, W Effelsberg - Multimodal Technologies and Interaction, 2017 - mdpi.com
This survey presents algorithms for the automatic generation of content for virtual worlds, in
particular for games. After a definition of the term procedural content generation, the …

Orchestrating game generation

A Liapis, GN Yannakakis, MJ Nelson… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
The design process is often characterized by and realized through the iterative steps of
evaluation and refinement. When the process is based on a single creative domain such as …

[PDF][PDF] Digital Generative Multimedia Tool Theory (DGMTT): A Theoretical Postulation

TE Onyejelem, EM Aondover - Journalism, 2024 - davidpublisher.com
Timothy Ekeledirichukwu Onyejelem and Eric Msughter Aondover. It discusses and
describes the principles behind the development and deployment of generative tools in …

Synthesizing game levels for collaborative gameplay in a shared virtual environment

H Liu, M Choi, D Kao, C Mousas - ACM Transactions on Interactive …, 2023 - dl.acm.org
We developed a method to synthesize game levels that accounts for the degree of
collaboration required by two players to finish a given game level. We first asked a game …

Обзор систем процедурной генерации игр

МГ Меженин - Вестник Южно-Уральского государственного …, 2015 - cyberleninka.ru
Процедурная генерация контента (ПГК) является одной из наиболее актуальных задач
в индустрии видеоигр. Под ПГК понимают автоматическое создание различных …

[PDF][PDF] Digital Generative Multimedia Tool Theory (DGMTT): A Theoretical Postulation in the Era of Artificial Intelligence

TE Onyejelem, EM Aondover - Adv Mach Lear Art Inte, 2024 - opastpublishers.com
Abstract The advent of Artificial Intelligence (AI) has revolutionized the way multimedia
content is created, processed, and consumed. The Digital Generative Multimedia Tool …