Pengaruh Pembelajaran Daring Dengan Metode Q&A Menggunakan Aplikasi Crossword Puzzle Game Terhadap Penerimaan Pembelajaran Mahasiswa Dengan …

HE Kartikawati, SC Wibawa - IT-Edu: Jurnal Information …, 2020 - ejournal.unesa.ac.id
Masa pandemi Covid-19 yang ada di Indonesia menyebabkan banyak hambatan termasuk
dunia pendidikan, berbagai masalah timbul terutama pada proses belajar mengajar, oleh …

Peran Pembelajaran STEM Dalam Penerapan Adobe Animate Terhadap Hasil Belajar Siswa SMK Tata Busana

P Rahayu, S Ratna - Jurnal Online Tata Busana, 2020 - ejournal.unesa.ac.id
Penelitian ini memiliki tujuan mengetahui peran pembelajaran berbasis STEM dalam
penerapan multimedia interaktif adobe animate pada hasil belajar siswa SMK, keefektifan …

Designing of Android Based Learning (Mobile Learning) for Multidiscipline Students

SC Wibawa, IKD Nuryana, I Prismana… - Journal of Physics …, 2020 - iopscience.iop.org
A breakthrough in the multimedia field is needed by creating varied learning strategies to
attract students' interest in learning. The purpose of this study is to create learning media M …

Innovation assessment with employability skills for vocational students in the electrical field

E Sulistiyo, SC Wibawa - IOP Conference Series: Materials …, 2020 - iopscience.iop.org
The mobility of students and the workforce between countries provides a challenge for
universities to gain recognition from the global community on the results of their vocational …

Service Quality and Packaging in Clothing Industries

R Suaso - Journal of Current Research in Business and …, 2024 - jcrbe.org
The existence of very busy peak periods is a problem in itself for service marketing. It is
impossible to produce quality products and services without quality people and processes …

“MANTERA PEMUAS” Increasing the Learning Motivation of Junior High School Students

N Sudiana, IM Yudana, G Ratnaya… - Journal of Positive …, 2022 - mail.journalppw.com
This problem was identified because; 1) more learning activities take place in the classroom
monotonously so that students feel bored and bored to learn, 2) most junior high school …

Leadership Succession Program in Digital Retail Industries

M Roso - Journal of Current Research in Business and …, 2024 - jcrbe.org
Quality not only emphasizes aspects of the final result, namely products and services, but
also concerns human quality, process quality and environmental quality. Service is an …

Monitoring and Evaluation of Customer Engagement Program

J Balayan - Journal of Current Research in Business and …, 2024 - jcrbe.org
Abstract Service is an intangible task that satisfies the needs of consumers or business
users. Services in general are intangible and cannot be fully owned by consumers. This is …

Development of Project Based Learning-Based Interactive E-Modules on Industry Standard Front-End Web Development Skills for Vocational High School Students

B Sujatmiko, DD Saputra - … Journal of Business …, 2023 - journal.formosapublisher.org
Codenesa is an electronic module based in which there are interactive features for students
to be able to practice the syntaxes explained in this platform. The research has the purpose …

Thinking Skills: Students' Critical and Creative in Digital Electronics Subjects in Term of Gender Equality

MS Sumbawati, MR Munoto, F Baskoro… - Journal of Positive …, 2022 - mail.journalppw.com
Critical and imaginative thinking is essential for learning because it teaches students how to
draw careful, exhaustive conclusions based on various points of view. Each subject …