ME Cerny - US Patent 9,836,816, 2017 - Google Patents
In graphics processing data is received representing one or more vertices for a scene in a virtual space. A projection of the vertices onto a screen space of a display device is …
ME Cerny - US Patent 9,710,881, 2017 - Google Patents
In graphics processing data is received representing one or more vertices for a scene in a virtual space. Primitive assembly is performed on the vertices to compute projec tions of the …
DE Wexler, LI Gritz, EB Enderton, CW Everitt - US Patent 7,868,891, 2011 - Google Patents
US7868891B2 - Load balancing - Google Patents US7868891B2 - Load balancing - Google Patents Load balancing Download PDF Info Publication number US7868891B2 US7868891B2 …
ME Cerny - US Patent 9,652,882, 2017 - Google Patents
In a computer graphics processing unit (GPU) having a shader and a texture unit the pixel shader is configured to receive or generate one or more sets of texture coordinates per pixel …
A Patel, CN Boyd, DR Blythe, JMJ Noyle… - US Patent …, 2009 - Google Patents
An enhanced graphics pipeline is provided that enables common core hardware to perform as different components of the graphics pipeline, programmability of primitives including …
Z Wang - US Patent 9,842,428, 2017 - Google Patents
A method for dynamically configuring a graphics pipeline system. The method includes determining an optimal pipeline based on: estimating one or more of memory power …
In some embodiments, a given frame or picture may have different shading rates. In one embodiment in Some areas of the frame or picture the shading rate may be less than once …
T Berghoff - US Patent 10,068,311, 2018 - Google Patents
A graphics processing unit (GPU) is configured to receive metadata specifying an active sample configuration for a particular region of a display device among a plurality of regions …
T Berghoff - US Patent 9,710,957, 2017 - Google Patents
Graphics processing includes setting up a plurality of objects in a scene in virtual space, each object being defined by a set of Vertices. A unique object identifier is assigned to each …