XRCoding: introducing computational thinking and coding in a gamified eXtended reality

L Gerini, G Delzanno, G Guerrini, F Solari… - Software Quality …, 2025 - Springer
Gamification, the integration of game design elements into non-game contexts, has emerged
as a promising strategy to enhance engagement and enjoyment in various activities. In …

XR CUBE: Multi-sensory Intelligent Interaction Device for Extended Reality Application

X Min, S Sun, Y Qi - IEEE Access, 2024 - ieeexplore.ieee.org
In recent years, the integration of XR technology into everyday life has marked a new era. As
these technologies advance and innovative design concepts are introduced, the user's …

Making Motion Meaningful: Mapping Body Movements onto Graphs

RE Vieyra, C Megowan Romanowicz… - The Science …, 2024 - Taylor & Francis
The ability to interpret graphs is foundational to understanding many science topics,
although mastering this skill can prove challenging to many students. This article illustrates …

Integrating Haptic Devices and Mixed Reality for Enhanced Learning Experiences

F Liu - 2024 - keep.lib.asu.edu
Virtual reality (VR) provides significant opportunities for students to experience immersive
education. In VR, students can travel to the international space station, or go through a …

Readers' Comprehension of New Text Formats. Part II. Main Theoretical Frameworks and their Empirical Implementation in International Cognitive Science5

EN Blinova, OV Shcherbakova - Psikhologicheskii zhurnal, 2024 - journals.rcsi.science
In this article, we analyze the state-of-the-art in international research on comprehension of
texts of new formats. We describe the concept of “multimedia text”, which is widely accepted …

[PDF][PDF] XR for STEM Education and Social Health Outcomes: Focus on Embodied Mixed Reality

MC JOHNSON-GLENBERGA, LYU Yanjun… - Annual Review of … - researchgate.net
This paper proposes an update to the eXtended Realities (XR) continuum. The continuum's
platforms range from Augmented Reality (AR) to Mixed Reality (MR) to Virtual Reality (VR) …