Gamification has been used in a variety of application domains to promote behaviour change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …
Persuasive technologies (PTs) motivate behaviour change using various persuasive strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour …
Cognitive impairment is a serious concern for the most advanced societies in the world. Current research focuses on prevention strategies, which aim to delay as much as possible …
The interest in the application of gamification techniques under different contexts has increased during the last years, becoming a promising trend in many areas such as Human …
Interest in applying gamification techniques to different contexts has increased in recent years and has become a promising trend in many areas, such as human-computer …
There is a lack of motivation in children and adolescents to do physical exercise and at the same time a worldwide obesity epidemic. Gamification and active videogames can be used …
Gamification has been used in a variety of application domains to promote behaviour change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …