Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

Defining immersion: Literature review and implications for research on immersive audiovisual experiences

S Agrawal, A Simon, S Bech, K Bærentsen… - Journal of Audio …, 2019 - orbit.dtu.dk
The use of the term 'immersion'to describe a multitude of varying experiences in the absence
of a definitional consensus has obfuscated and diluted the term. This paper presents a non …

[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review

F Pallavicini, A Pepe, F Mantovani - JMIR mental health, 2021 - mental.jmir.org
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …

Virtual reality in episodic memory research: A review

SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …

The impact of immersion through virtual reality in the learning experiences of art and design students: The mediating effect of the flow experience

CR Guerra-Tamez - Education Sciences, 2023 - mdpi.com
This study provides a theoretical model on the effectiveness of learning through virtual
reality technology in bachelor art and design students. Surveys were applied to 200 …

A systematic review and meta-analysis of the relationship between flow states and performance

DJ Harris, KL Allen, SJ Vine… - International review of …, 2023 - Taylor & Francis
Flow is an optimal experience that has received particular interest within sport because of a
possible relationship with enhanced athletic performances. Yet, the strength and direction of …

Presence in video games: A systematic review and meta-analysis of the effects of game design choices

L Caroux - Applied Ergonomics, 2023 - Elsevier
Sense of presence is a widely assessed dimension of video game player experience. A
systematic literature review and a meta-analysis were conducted to provide a more …

[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study

F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …

The students' flow experience with the continuous intention of using online english platforms

H Zhao, A Khan - Frontiers in Psychology, 2022 - frontiersin.org
Built on the integrated theoretical framework of antecedents of flow and expectation
confirmation model (ECM), this research investigates the way flow experience drives the …

A study of player behavior and motivation to purchase Dota 2 virtual in game items

EM Ghazali, H Al Halbusi, FAM Abdel Fattah… - Kybernetes, 2023 - emerald.com
Purpose The goal of this study is to examine the factors (eg enjoyment, skills, challenge,
telepresence and flow) that influence players' purchase intention toward Dota 2 virtual in …