A survey of temporal antialiasing techniques

L Yang, S Liu, M Salvi - Computer graphics forum, 2020 - Wiley Online Library
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is
the most widely used antialiasing technique in today's real‐time renderers and game …

Gradient estimation for real-time adaptive temporal filtering

C Schied, C Peters, C Dachsbacher - … of the ACM on Computer Graphics …, 2018 - dl.acm.org
With the push towards physically based rendering, stochastic sampling of shading, eg using
path tracing, is becoming increasingly important in real-time rendering. To achieve high …

[HTML][HTML] An integrative view of foveated rendering

B Mohanto, ABMT Islam, E Gobbetti, O Staadt - Computers & Graphics, 2022 - Elsevier
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …

ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling

J Guo, X Fu, L Lin, H Ma, Y Guo, S Liu… - ACM Transactions on …, 2021 - dl.acm.org
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …

VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading

T Rolff, S Schmidt, K Li, F Steinicke… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Recent advancements in Neural Radiance Fields (NeRF) provide enormous potential for a
wide range of Mixed Reality (MR) applications. However, the applicability of NeRF to real …

Foveated real-time path tracing in visual-polar space

M Koskela, A Lotvonen, M Mäkitalo… - Eurographics …, 2019 - researchportal.tuni.fi
Computing power is still the limiting factor in photorealistic real-time rendering. Foveated
rendering improves perceived quality by focusing the rendering effort on where the user is …

Cone-Traced Supersampling with Subpixel Edge Reconstruction

A Chubarau, Y Zhao, R Rao… - … on Visualization and …, 2023 - ieeexplore.ieee.org
While signed distance fields (SDFs) in theory offer infinite level of detail, they are typically
rendered using the sphere tracing algorithm at finite resolutions, which causes the common …

Individualized foveated rendering with eye-tracking head-mounted display

J Kim, J Kim, M Jung, T Kwon, K Kim - Virtual Reality, 2024 - Springer
Foveated rendering (FR) technology is designed to improve the efficiency of graphical
rendering processes. In rendering, individualized approaches can help to balance users' …

Visually lossless content and motion adaptive shading in games

L Yang, D Zhdan, E Kilgariff, EB Lum, Y Zhang… - Proceedings of the …, 2019 - dl.acm.org
We present a technique that adaptively adjusts the shading rate during rendering based on
the scene content and motion. Our goal is to improve performance with no loss in perceived …

Neural foveated super‐resolution for real‐time VR rendering

J Ye, X Meng, D Guo, C Shang, H Mao… - … Animation and Virtual …, 2024 - Wiley Online Library
As virtual reality display technologies advance, resolutions and refresh rates continue to
approach human perceptual limits, presenting a challenge for real‐time rendering …