[HTML][HTML] Gaming disorder: A summary of its characteristics and aetiology

O Király, P Koncz, MD Griffiths, Z Demetrovics - Comprehensive Psychiatry, 2023 - Elsevier
The emergence, development, and maintenance of gaming disorder (GD) is the result of an
interplay between gaming-related factors, individual factors, and environmental factors …

[HTML][HTML] Leisure and problem gaming behaviors among children and adolescents during school closures caused by COVID-19 in Hong Kong: quantitative cross …

S Zhu, Y Zhuang, P Lee, JCM Li, PWC Wong - JMIR serious …, 2021 - games.jmir.org
Background: School closures during the COVID-19 pandemic may have exacerbated
students' loneliness, addictive gaming behaviors, and poor mental health. These mental …

The relationship between depressive symptoms, loneliness, self-control, and gaming disorder among Polish male and female gamers: The indirect effects of gaming …

A Cudo, M Wojtasiński, P Tużnik, A Fudali-Czyż… - International Journal of …, 2022 - mdpi.com
The present study analyzed the relationship between gaming disorder (GD), motives for
gaming, and psychological problems in daily life (ie, depression, loneliness, and self-control …

Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

L López-Faican, J Jaen - International Journal of Human-Computer Studies, 2023 - Elsevier
Emotional deficits such as lack of empathy in children and adolescents are strong predictors
of developing antisocial behavior, making inappropriate moral judgments, difficulties in …

The relationship between smartphone addiction, parent–child relationship, loneliness and self-efficacy among senior high school students in Taiwan

YC Cheng, TA Yang, JC Lee - Sustainability, 2021 - mdpi.com
This study explores the link between smartphone addiction in senior high-school students,
parent–child relationship, loneliness, and self-efficacy on the basis of the theory of planned …

The relationship between early maladaptive schemas, depression, anxiety and problematic video gaming among female and male gamers

A Cudo, M Dobosz, MD Griffiths, DJ Kuss - International Journal of Mental …, 2024 - Springer
The present study investigated the relationship between problematic video gaming (PVG)
and early maladaptive schemas (EMSs) among male and female gamers. Additionally, the …

Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate

SZ Olejarnik, D Romano - Frontiers in psychology, 2023 - frontiersin.org
Introduction Aggressive behaviour is a challenge for society. There continues to be
considerable debate over whether the consumption of violent video games affects …

Evaluating the psychometric properties and factor structure of the general self-efficacy scale in China

G Zeng, S Fung, J Li, N Hussain, P Yu - Current Psychology, 2020 - Springer
Abstract The General Self-Efficacy (GSE) scale is commonly used in epistemological studies
to explain human behaviours, particularly those related to motivation, academic and work …

Why we can't stop: The impact of rewarding elements in videogames on adolescents' problematic gaming behavior

D Pirrone, RJJM van den Eijnden, M Peeters - Media Psychology, 2024 - Taylor & Francis
This study explored the association between rewarding elements in videogames and
adolescents' problematic gaming behavior, evaluating the extent to which individual …

Цифровые технологии и их влияние на социальные и психологические характеристики детей и подростков

ВГ Каменская, ЛВ Томанов - Экспериментальная психология, 2022 - psyjournals.ru
Аннотация Статья посвящена проблеме усиления вовлеченности подростков в
виртуальное киберпространство и влияния деятельности в нем на их социальные и …