Background: School closures during the COVID-19 pandemic may have exacerbated students' loneliness, addictive gaming behaviors, and poor mental health. These mental …
The present study analyzed the relationship between gaming disorder (GD), motives for gaming, and psychological problems in daily life (ie, depression, loneliness, and self-control …
L López-Faican, J Jaen - International Journal of Human-Computer Studies, 2023 - Elsevier
Emotional deficits such as lack of empathy in children and adolescents are strong predictors of developing antisocial behavior, making inappropriate moral judgments, difficulties in …
YC Cheng, TA Yang, JC Lee - Sustainability, 2021 - mdpi.com
This study explores the link between smartphone addiction in senior high-school students, parent–child relationship, loneliness, and self-efficacy on the basis of the theory of planned …
The present study investigated the relationship between problematic video gaming (PVG) and early maladaptive schemas (EMSs) among male and female gamers. Additionally, the …
Introduction Aggressive behaviour is a challenge for society. There continues to be considerable debate over whether the consumption of violent video games affects …
G Zeng, S Fung, J Li, N Hussain, P Yu - Current Psychology, 2020 - Springer
Abstract The General Self-Efficacy (GSE) scale is commonly used in epistemological studies to explain human behaviours, particularly those related to motivation, academic and work …
This study explored the association between rewarding elements in videogames and adolescents' problematic gaming behavior, evaluating the extent to which individual …
Аннотация Статья посвящена проблеме усиления вовлеченности подростков в виртуальное киберпространство и влияния деятельности в нем на их социальные и …