Exploring the potential of digital game-based vocabulary learning: A systematic review

G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …

A systematic review of video games for second language acquisition

J Li - Handbook of research on integrating digital technology …, 2020 - igi-global.com
This study overviews contemporary studies on the use of video games for second language
acquisition within the past ten years spanning the development of computer-assisted …

Effectiveness of MMORPG‐based instruction in elementary English education in Korea

S Suh, SW Kim, NJ Kim - Journal of computer assisted learning, 2010 - Wiley Online Library
This study investigated the effectiveness of massive multiplayer online role‐playing game
(MMORPG)‐based (massive multiplayer online role‐playing game) instruction in elementary …

[PDF][PDF] Pedagogy elements, components and structures for serious games authoring environment

S Tang, M Hanneghan, A El-Rhalibi - 5th International Game Design …, 2007 - academia.edu
ABSTRACT 'Serious games' exploit gaming technologies in creating a fun and interactive
virtual learning environment that promotes experiential learning. Many researchers believe …

[PDF][PDF] The effects of games in CS1-3

JD Bayliss - Microsoft Academic Days Conference on Game …, 2007 - Citeseer
Last year, the RAPT (Reality and Programming Together) program ran CS1-3 course
sections using games as a motivator in teaching traditional outcomes. Indicators such as …

Learner Perceptions and Effectiveness of Using a Massively Multiplayer Online Role-Playing Game to Improve EFL Communicative Competence.

U Bakan, T Han, U Bakan - Knowledge Management & E-Learning, 2022 - ERIC
Although previous studies have investigated the effect of digital games on learning foreign
languages, no research has examined how effective they are on learners' perceptions …

Visualizing Research Trends in English Language Teaching (ELT) From 2013 to 2022: A Bibliometric Analysis

PM Ibna Seraj, B Klimova, R Khan - SAGE Open, 2024 - journals.sagepub.com
The body of literature on English Language Teaching (ELT) research is increasing, but there
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …

[图书][B] Towards generalized accessibility of video games for the visually impaired

B Yuan - 2009 - search.proquest.com
Over the last three decades, video games have evolved from an obscure pastime to a force
of change that is transforming the way people perceive, learn about, and interact with the …

Motivation in Games: A Literature Review.

P Felicia - International Journal of Computer Science in …, 2012 - search.ebscohost.com
This paper explains why and how video games can motivate students to learn. It explains
key concepts linked to motivation, engagement and flow, and illustrates how some features …

The role of massively multiplayer role-playing games in facilitating vocabulary acquisition for English language learners: A mixed-methods study

J Li - 2019 - search.proquest.com
Slow vocabulary development and poor comprehension among English Language learners
(ELLs)(August, Carlo, & Snow, 2005) have resulted in an academic achievement gap …