Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is …
N Johannes, M Vuorre… - Royal Society open …, 2021 - royalsocietypublishing.org
People have never played more video games, and many stakeholders are worried that this activity might be bad for players. So far, research has not had adequate data to test whether …
SM Müller, E Wegmann, A Oelker, R Stark… - Journal of Behavioral …, 2022 - akjournals.com
Background and aims With the inclusion of gaming disorder in the ICD-11, diagnostic criteria were introduced for this relatively new disorder. These criteria may also be applied to other …
Two systematic reviews have been conducted to summarize the literature on Internet Gaming Disorder (IGD) and personality. However, the data was not synthesized statistically …
N Ballou, D Zendle - Computers in Human Behavior, 2022 - Elsevier
Although the validity of internet gaming disorder (IGD) in the DSM-5 hinges on a relationship between 5 or more IGD symptoms and “clinically significant impairment and/or distress”, to …
C Bäcklund, DE Sörman, HM Gavelin… - Scandinavian …, 2024 - Wiley Online Library
Introduction The inclusion of Internet Gaming Disorder (IGD) in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM‐5) by the American Psychiatric …
Background and aims There has been much concern regarding potential harmful effects of video game‐play in the past 40 years, but limited progress in understanding its causal role …
Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder”(IGD) in the third section of the Diagnostic and Statistical …
Background Several factors have now been identified to have reliable associations with Gaming Disorder, including mental health symptoms, quality of life, and time spent gaming …