A survey on the procedural generation of virtual worlds

J Freiknecht, W Effelsberg - Multimodal Technologies and Interaction, 2017 - mdpi.com
This survey presents algorithms for the automatic generation of content for virtual worlds, in
particular for games. After a definition of the term procedural content generation, the …

Exploring players' in-game purchase intention in freemium open-world games: The role of cognitive absorption and motivational affordances

YC Zhao, D Wu, S Song, X Yao - International Journal of Human …, 2024 - Taylor & Francis
Freemium open-world games have become one of the most profitable game genres through
the sale of in-game items. However, despite the apparent commercial success of the …

The effects of interpersonal attitude of a group of agents on user's presence and proxemics behavior

A Cafaro, B Ravenet, M Ochs… - ACM Transactions on …, 2016 - dl.acm.org
In the everyday world people form small conversing groups where social interaction takes
place, and much of the social behavior takes place through managing interpersonal space …

Opening the world of contextually-specific player experiences

NGJ Hughes, P Cairns - Entertainment Computing, 2021 - Elsevier
Games provide a variety of experiences for players. Currently, research focuses either on
games as undifferentiated wholes, or on a feature-level basis where findings are difficult to …

Pixel Lions–the image of the soldier in First World War computer games

C Kempshall - The Great War and the Moving Image, 2018 - taylorfrancis.com
This article examines the imagery and portrayal of First World War soldiers within modern
computer games. The role of a soldier is a staple of computer games and the Second World …

The story of their lives: Massive procedural generation of heroes' journeys using evolved agent-based models and logical reasoning

RH García-Ortega, P García-Sánchez… - … 2016, Porto, Portugal …, 2016 - Springer
The procedural generation of massive subplots and backstories in secondary characters that
inhabit Open World videogames usually lead to stereotyped characters that act as a mere …

Agent-based crowd simulation in airports using games technology

O Szymanezyk, T Duckett, P Dickinson - Transactions on Computational …, 2012 - Springer
We adapt popular video-games technology for an agent-based crowd simulation framework
in an airport terminal. To achieve this, we investigate game technology, crowd simulation …

Understanding specific gaming experiences: the case of open world games

NGJ Hughes - 2023 - etheses.whiterose.ac.uk
Digital games offer players a variety of experiences. Open world games allow players to
choose what to engage with, and subsequently choose what experiences they want to have …

Videojuegos de mundo abierto: propuesta de un modelo de análisis ludonarrativo

R García Moreno - 2021 - burjcdigital.urjc.es
Los videojuegos de mundo abierto se han popularizado en los últimos años erigiéndose
como una nueva forma de diseñar experiencias de juego, ofreciendo nuevas técnicas …

[PDF][PDF] Comportamientos en simulación de multitudes: revisión del estado del arte

O De Gyves, L Toledo, I Rudomín - Research in Computer Science, 2013 - academia.edu
Las grandes aglomeraciones de peatones son un fenómeno muy común en la actualidad y
han sido estudiadas por diferentes investigadores. La simulación de multitudes es un tema …