An inverse procedural modeling pipeline for svbrdf maps

Y Hu, C He, V Deschaintre, J Dorsey… - ACM Transactions on …, 2022 - dl.acm.org
Procedural modeling is now the de facto standard of material modeling in industry.
Procedural models can be edited and are easily extended, unlike pixel-based …

Seamlessgan: Self-supervised synthesis of tileable texture maps

C Rodriguez-Pardo, E Garces - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Real-time graphics applications require high-quality textured materials to convey realism in
virtual environments. Generating these textures is challenging as they need to be visually …

Semi‐Procedural Textures Using Point Process Texture Basis Functions

P Guehl, R Allegre, JM Dischler… - Computer Graphics …, 2020 - Wiley Online Library
We introduce a novel semi‐procedural approach that avoids drawbacks of procedural
textures and leverages advantages of data‐driven texture synthesis. We split synthesis in …

StyleBlit: Fast Example‐Based Stylization with Local Guidance

D Sýkora, O Jamriška, O Texler, J Fišer… - Computer Graphics …, 2019 - Wiley Online Library
We present StyleBlit—an efficient example‐based style transfer algorithm that can deliver
high‐quality stylized renderings in real‐time on a single‐core CPU. Our technique is …

Algorithm for appearance simulation of plant diseases based on symptom classification

M Yang, S Ding - Frontiers in Plant Science, 2022 - frontiersin.org
Plant disease visualization simulation belongs to an important research area at the
intersection of computer application technology and plant pathology. However, due to the …

A survey of control mechanisms for creative pattern generation

L Gieseke, P Asente, R Měch, B Benes… - Computer Graphics …, 2021 - Wiley Online Library
We review recent methods in 2D creative pattern generation and their control mechanisms,
focusing on procedural methods. The review is motivated by an artist's perspective and …

Mix‐Max: A Content‐Aware Operator for Real‐Time Texture Transitions

R Fournier, B Sauvage - Computer Graphics Forum, 2024 - Wiley Online Library
Mixing textures is a basic and ubiquitous operation in data‐driven algorithms for real‐time
texture generation and rendering. It is usually performed either by linear blending, or by …

Procedural phasor noise

T Tricard, S Efremov, C Zanni, F Neyret… - ACM Transactions on …, 2019 - dl.acm.org
Procedural pattern synthesis is a fundamental tool of Computer Graphics, ubiquitous in
games and special effects. By calling a single procedure in every pixel-or voxel-large …

Cyclostationary Gaussian noise: theory and synthesis

N Lutz, B Sauvage, JM Dischler - Computer Graphics Forum, 2021 - Wiley Online Library
Stationary Gaussian processes have been used for decades in the context of procedural
noises to model and synthesize textures with no spatial organization. In this paper we …

Modeling, measuring, and using BRDFs: significant French contributions

L Simonot, G Obein, B Bringier, D Meneveaux - JOSA A, 2019 - opg.optica.org
The scattering of light by a surface is described by the bidirectional reflectance distribution
function (BRDF). Unfortunately, this function cannot be straightforwardly acquired or …