Real-time graphics applications require high-quality textured materials to convey realism in virtual environments. Generating these textures is challenging as they need to be visually …
P Guehl, R Allegre, JM Dischler… - Computer Graphics …, 2020 - Wiley Online Library
We introduce a novel semi‐procedural approach that avoids drawbacks of procedural textures and leverages advantages of data‐driven texture synthesis. We split synthesis in …
We present StyleBlit—an efficient example‐based style transfer algorithm that can deliver high‐quality stylized renderings in real‐time on a single‐core CPU. Our technique is …
M Yang, S Ding - Frontiers in Plant Science, 2022 - frontiersin.org
Plant disease visualization simulation belongs to an important research area at the intersection of computer application technology and plant pathology. However, due to the …
We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and …
R Fournier, B Sauvage - Computer Graphics Forum, 2024 - Wiley Online Library
Mixing textures is a basic and ubiquitous operation in data‐driven algorithms for real‐time texture generation and rendering. It is usually performed either by linear blending, or by …
T Tricard, S Efremov, C Zanni, F Neyret… - ACM Transactions on …, 2019 - dl.acm.org
Procedural pattern synthesis is a fundamental tool of Computer Graphics, ubiquitous in games and special effects. By calling a single procedure in every pixel-or voxel-large …
Stationary Gaussian processes have been used for decades in the context of procedural noises to model and synthesize textures with no spatial organization. In this paper we …
The scattering of light by a surface is described by the bidirectional reflectance distribution function (BRDF). Unfortunately, this function cannot be straightforwardly acquired or …