[图书][B] Participatory culture in a networked era: A conversation on youth, learning, commerce, and politics

H Jenkins, M Ito - 2015 - books.google.com
In the last two decades, both the conception and the practice of participatory culture have
been transformed by the new affordances enabled by digital, networked, and mobile …

[图书][B] Heteromation, and other stories of computing and capitalism

HR Ekbia, BA Nardi - 2017 - books.google.com
An exploration of a new division of labor between machines and humans, in which people
provide value to the economy with little or no compensation. The computerization of the …

[图书][B] Feminism, labour and digital media: The digital housewife

K Jarrett - 2015 - taylorfrancis.com
There is a contradiction at the heart of digital media. We use commercial platforms to
express our identity, to build community and to engage politically. At the same time, our …

[图书][B] Ethnography and virtual worlds: A handbook of method

TL Taylor, T Boellstorff, B Nardi, C Pearce - 2013 - degruyter.com
Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and
practical guide for students, teachers, designers, and scholars interested in using …

User-generated online content 1: Overview, current state and context

PJ McKenzie, J Burkell, L Wong, C Whippey… - First Monday, 2012 - firstmonday.org
This paper reviews a wide range of scholarly and popular literature to provide an overview
of the current state of online user–generated content (UGC). We describe the UGC value …

[图书][B] Fandom: Identities and communities in a mediated world

J Gray, C Sandvoss, CL Harrington - 2017 - books.google.com
Introduction: why still study fans?/Cornel Sandvoss, Jonathan Gray, and C. Lee Harrington--
Fan texts and objects--The death of the reader?: literary theory and the study of texts in …

[图书][B] The interface envelope: Gaming, technology, power

J Ash - 2016 - books.google.com
In The Interface Envelope, James Ash develops a series of concepts to understand how
digital interfaces work to shape the spatial and temporal perception of players. Drawing …

Videogame preservation and massively multiplayer online role‐playing games: A review of the literature

MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges
that anticipate the problems inherent in any complex digital interactive system. Not only are …

Computer game modders' motivations and sense of community: A mixed-methods approach

N Poor - New media & society, 2014 - journals.sagepub.com
Computer game modding, from modifying, combines several important issues: digital skills,
play, community, making, and remixing. Yet, little academic work has explored the …

Games-as-a-Disservice: Emergent value co-destruction in platform business models

MJ Lehtonen, M Vesa, JT Harviainen - Journal of Business Research, 2022 - Elsevier
Digital distribution has enabled game studios to reach global audiences and treat mobile
games as services rather than products, creating novel opportunities to develop value …