Video games for positive aging: playfully engaging older adults

SB Godfrey, G Barresi - Internet of things for human-centered design …, 2022 - Springer
One of the biggest challenges in the near future will be finding strategies to promote positive
aging, that is, aging with a high quality of life with respect to both mental and physical health …

Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults

A Mahroo, L Greci, M Mondellini, M Sacco - Virtual Reality, 2023 - Springer
This work presents HoloHome, a Mixed Reality application that aims to provide a new
means of interaction to control the Smart Home components while providing continuous …

Psychological factors that affect the acceptance and need for ICT services for older adults with chronic diseases.

HS Jo, YS Hwang - Gerontechnology, 2021 - search.ebscohost.com
Background: To encourage older adults with chronic disease to use information and
communications technology (ICT) services effectively, it is necessary to identify users' needs …

Interaction Design Guidelines for Wearable Assistive Technologies for Older Adults

RA De Belen - 2020 - unsworks.unsw.edu.au
Abstract Wearable Assistive Technologies (WATs) have the capability to improve the quality
of life of older adults. However, to realise their full potential, WATs must be designed …

Psychological factors that affect the acceptance and need for ICT services for older adults with chronic diseases

YS Hwang - journal.gerontechnology.org
Background: To encourage older adults with chronic disease to use information and
communications technology (ICT) services effectively, it is necessary to identify users' needs …