The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review

N Behnamnia, A Kamsin, MAB Ismail - Thinking Skills and Creativity, 2020 - Elsevier
Although in the recent study digital game-based learning (DGBL) has the potential to enable
new forms of learning, it remains unclear how DGBL applications can impact young …

Child–smartphone interaction: Relevance and positive and negative implications

S Yadav, P Chakraborty - Universal access in the information society, 2022 - Springer
An increasing number of children are now using smartphones, and the phenomenon is
being studied keenly by computer scientists, pediatricians, developmental psychologists and …

The effective components of creativity in digital game-based learning among young children: A case study

N Behnamnia, A Kamsin, MAB Ismail… - Children and Youth …, 2020 - Elsevier
Recent studies regarding digital game-based learning (DGBL) are increasing, having the
potential to enable new forms of learning, however, it remains unclear how DGBL …

Parents' perceptions of educational apps use for kindergarten children: Development and validation of a new instrument (PEAU-p) and exploration of parents' profiles

J Vaiopoulou, S Papadakis, E Sifaki, D Stamovlasis… - Behavioral …, 2021 - mdpi.com
Contemporary mobile technologies offer tablets and smartphones that elicit young children's
active participation in various educational apps, dramatically transforming playing, learning …

Designing drawing apps for children: Artistic and technological factors

S Yadav, P Chakraborty, P Mittal - International Journal of Human …, 2022 - Taylor & Francis
Children start scribbling by two years of age and then they gradually learn to draw and paint
on drawing sheets using crayons and watercolor. Nowadays, children also start interacting …

When preschoolers use tablets: The effect of educational serious games on children's attention development

W Liu, L Tan, D Huang, N Chen… - International Journal of …, 2021 - Taylor & Francis
This quasi-experimental study investigated the effect of an educational tablet app based on
the Theory of Multiple Intelligences with game mechanics and multiple-media features on …

[PDF][PDF] Education of children on the recognition of geometric shapes using new technologies

A Trifunović, S Čičević, T Ivanišević… - Education Science …, 2024 - library.acadlore.com
In today's digital age, new technological tools are increasingly becoming an indispensable
part of the educational process, particularly in educating children. The development of …

Metaphoraction: Support gesture-based interaction design with metaphorical meanings

Z Sun, S Wang, C Liu, X Ma - ACM Transactions on Computer-Human …, 2022 - dl.acm.org
Previous user experience research emphasizes meaning in interaction design beyond
conventional interactive gestures. However, existing exemplars that successfully reify …

Smartphone Haptics Can Uncover Differences in Touch Interactions Between ASD and Neurotypicals

I Monarca, FL Cibrian, IL Hurtado… - Proceedings of the ACM on …, 2024 - dl.acm.org
Utilizing touch interactions from smartphones for gathering data and identifying digital
markers for screening and monitoring neurological disorders, such as Autism Spectrum …

The Effect of Tablet App with Different Learning Content on Preschoolers' Implicit Memory Development: Numbers and Literacy

W Liu, N Pulie, L Tan, X Liu, X Zhang - International Journal of …, 2024 - Taylor & Francis
With the development of new technology, products such as tablets have begun playing an
increasingly important role in early childhood education. This study investigated the effect of …