Flow and immersion in video games: The aftermath of a conceptual challenge

L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …

A SWOT analysis of the field of virtual reality for firefighter training

H Engelbrecht, RW Lindeman… - Frontiers in Robotics and …, 2019 - frontiersin.org
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …

The bifold triadic relationships framework: A theoretical primer for advertising research in the metaverse

SJ Ahn, J Kim, J Kim - Journal of Advertising, 2022 - Taylor & Francis
The concept of the metaverse was first coined in the science fiction novel Snow Crash
published 30 years ago, serving as the pregenesis concept of the next groundbreaking …

Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction

F Reer, LO Wehden, R Janzik, WY Tang… - Computers in Human …, 2022 - Elsevier
Based on self-determination theory, the current laboratory experiment investigates how the
use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that …

Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature

SJ Ahn, J Bostick, E Ogle, KL Nowak… - Journal of Computer …, 2016 - academic.oup.com
Immersive virtual environments (IVEs) produce simulations that mimic unmediated sensory
experiences. 3 experiments (N= 228) tested how different modalities increase environmental …

Unintended consequences of spatial presence on learning in virtual reality

SJG Ahn, KL Nowak, JN Bailenson - Computers & Education, 2022 - Elsevier
Research on virtual reality (VR) in education and training has found that spatial presence,
the perception that the body is inside a mediated environment, increases engagement …

How immersive is enough? A meta-analysis of the effect of immersive technology on user presence

JJ Cummings, JN Bailenson - Media psychology, 2016 - Taylor & Francis
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …

Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

C Kwon - Virtual Reality, 2019 - Springer
This paper examines the possibility of experiential learning in a virtual space using head-
mounted-display-based immersive virtual reality (VR) technologies. Experiential learning …

Homuncular flexibility in virtual reality

AS Won, J Bailenson, J Lee… - Journal of Computer …, 2015 - academic.oup.com
Immersive virtual reality allows people to inhabit avatar bodies that differ from their own, and
this can produce significant psychological and physiological effects. The concept of …

The future of advertising research in virtual, augmented, and extended realities

SJ Ahn, J Kim, J Kim - International Journal of Advertising, 2023 - Taylor & Francis
The ever-changing media environment brought on by the constant advent of new
technologies requires advertising scholars to stay nimble, updating and innovating research …